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Old 01-03-11, 06:21 PM   #145
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by JohnDio View Post
Truth hurts. I still remember when Crytek announced that Crysis2 would be multiplatform, everyone claiming Crysis to be a flop. Funnily, it was a big success, even bigger than the "successful" Far Cry. And there are still people thinking that it didn't sell well... just browse the Crysis thread. This also shows that piracy wasn't the reason that Crysis2 is multiplatform!
And they should take note of those Warhead numbers. I know numerous people that never bought the game simply because the graphics "just weren't the same" as Crysis.

If they put out Crysis 2 with less than Crysis level graphics it better have a really good story line and great game play... neither of which I would consider as Crytek strengths. The lack of the 2 however won't likely affect console sales so... maybe this is a good move for Crytek.
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Old 01-03-11, 07:39 PM   #146
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Default Re: Crysis 2 - New screenshots *DROOL*

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This is BS!

Crysis and Warhead sold about 3 mil. together.
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Old 01-03-11, 08:29 PM   #147
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by Ancient76 View Post
This is BS!

Crysis and Warhead sold about 3 mil. together.
If you click the link it is a presentation by Crytek and Cryteks own numbers saying your wrong.
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Old 01-03-11, 11:12 PM   #148
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Default Re: Crysis 2 - New screenshots *DROOL*

Wait, how did piracy kill Crysis if it sold 3 million copies on the PC...?
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Old 01-04-11, 06:19 AM   #149
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Default Re: Crysis 2 - New screenshots *DROOL*

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Wait, how did piracy kill Crysis if it sold 3 million copies on the PC...?
It didn't. Piracy was the scapegoat for going multiplatform
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Old 01-04-11, 06:22 AM   #150
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by YodaStar View Post
If you click the link it is a presentation by Crytek and Cryteks own numbers saying your wrong.
With 3 mil. of copies you don't talk about piracy.

Maybe they did sold 3 mil. but in period of 4 years.
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Old 01-04-11, 07:01 AM   #151
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by JohnDio View Post
It didn't. Piracy was the scapegoat for going multiplatform
Yeah, they almost used it as an excuse. Crytek will probably sell about 10+ million copies of Crysis 2 on the consoles but at the price of a reduction of their tech for the consoles.
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Old 01-04-11, 11:11 AM   #152
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by Ancient76 View Post
This is BS!

Crysis and Warhead sold about 3 mil. together.

Quote:
Originally Posted by Ancient76 View Post
With 3 mil. of copies you don't talk about piracy.

Maybe they did sold 3 mil. but in period of 4 years.
They all talk about piracy no mather how much they sell, ask Kotick. Also pre 06-2009 Cevat said in interview that Crysis made even income (Crysis, CE2, marketing, possibly also for canned projects) and Warhead was a major financial success.

Also most games sell the most the first year and it greatly spirals down the following years. Crysis sold over 1 million copies within the first 2 months after it's release.

Point is however that we now have official Crytek games sales numbers from Crytek themselves and thus can filter out BS like your first post that is based on nothing but your own wishes/baseless assumptions. Show some spine and suck it up becouse it is now not possible to makeup fake low sales numbers anymore by either consolitis cases or just insecure armchair "professionals".
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Old 01-04-11, 11:13 AM   #153
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by JohnDio View Post
It didn't. Piracy was the scapegoat for going multiplatform
It's actually true since going by Cevat and Crytek developers coments in interviews, presentation and official PDF documents about console hardware investigation process and coding for them. This stretches back as far as early 2006 for project start which is almost 2 years before Crysis was released. CE3 being multiplatform was already set in stone years before Crysis came out.
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Old 01-04-11, 01:09 PM   #154
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by YodaStar View Post
They all talk about piracy no mather how much they sell, ask Kotick. Also pre 06-2009 Cevat said in interview that Crysis made even income (Crysis, CE2, marketing, possibly also for canned projects) and Warhead was a major financial success.

Also most games sell the most the first year and it greatly spirals down the following years. Crysis sold over 1 million copies within the first 2 months after it's release.

Point is however that we now have official Crytek games sales numbers from Crytek themselves and thus can filter out BS like your first post that is based on nothing but your own wishes/baseless assumptions. Show some spine and suck it up becouse it is now not possible to makeup fake low sales numbers anymore by either consolitis cases or just insecure armchair "professionals".
Are you 15, or what?

What is important are full price sales and first couple of monts. They sold about 1. million copies within that period, which is disappointment. Especially for company like Crytek.
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Old 01-04-11, 01:44 PM   #155
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by Ancient76 View Post
Are you 15, or what?

What is important are full price sales and first couple of monts. They sold about 1. million copies within that period, which is disappointment. Especially for company like Crytek.
So now sales amount is not important beyond first couple of months? Cant keep moving the goal post whenever offended by official numbers. 1 million copies is also quite impressive given the nature and to part FUD about needing such "super computer" to play Crysis at all. It's actually not quite common for AAA games to sell millions of copies for single platform for the first months on any platform.

Try harder son, I am not impressed.
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Old 01-04-11, 01:54 PM   #156
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Default Re: Crysis 2 - New screenshots *DROOL*

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Originally Posted by JohnDio View Post
Truth hurts. I still remember when Crytek announced that Crysis2 would be multiplatform, everyone claiming Crysis to be a flop. Funnily, it was a big success, even bigger than the "successful" Far Cry. And there are still people thinking that it didn't sell well... just browse the Crysis thread. This also shows that piracy wasn't the reason that Crysis2 is multiplatform!
Well damn! There still are people making up numbers and trying to move goal posts to claim Crytek/their games are failures despite hard official numbers.

Could they do better? Yes, was it a failure? Hell no. In a industry where even big AAA titles mainly selling on console or console exclusive and millions of copies yet dont even make enough profits to cover costs. Developers working under publishers that last year published games selling millions of copies in first weeks. One also needs to take a look at EAs financial report and interviews and see PC still brings in decent revenues in comparision and has higher development cost to profit ratio even though it sells less copies. No need for 10$ royalty fee for MS/Sony/Nintendo per sold copy and digital distribution by Ea store or Steam makes it cheap to publish games. Despite small 'royalty' fee for using Steam it is offset by not having to pay for game box material nor worldwide transports.

I had this since a while ago.

http://investor.ea.com/releasedetail...leaseid=422982



http://www.gamasutra.com/view/news/2...Gamasutra+News
Quote:
Internally-developed PC games can have a profit margin of up to 90 percent, while internally-developed console games can return margins of 60 to 70 percent, EA explained, while externally-developed titles necessarily generate lower margins for the publisher.

http://www.incrysis.com/forums/viewtopic.php?id=28087

Quote:
Originally Posted by Before 02-06-2009
Yerli explained that the very competitiveness of Crytek was at stake. He said that while Crysis was successful from a critical and commercial point of view, but it's breaking even to making some profit. "Going forward we need to be more profitable, and the only way to do that is logically to move our company toward the consoles," Yerli said...

..."Warhead was a financial success, Warhead was a critical success, Warhead won numerous awards
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