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#1 | |
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Registered User
Join Date: Aug 2009
Posts: 74
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http://www.youtube.com/watch?v=ywb5hc_5JO0
whats the problem ?? some times its so smooth and some times like this usually first run like this and second run is ok I have GTX 570 x 2 (SLI) corei7 950 @ 4.06GHz 4GB DDr3 @ 696MHz 9.9.9.19 - 1T that was on 1920x1080@8xAA
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Intel core i7 2600k @ 4.8 GHz 8 GB DDR3 2000MHz RAM 2X GTX 570 SLI Windows 7 Enterprise 64-bit |
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#2 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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Might be running out of video memory.
Have you tried turning blur settings lower to see if you can duplicate that? I see that as well sometimes on my 570. I haven't received my 580 yet so I don't know if it will repeat, but I am hoping the extra memory will help I dialed back the blur and it stopped being as big an issue. |
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#3 |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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out of vram
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#4 | |
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Registered User
Join Date: Jun 2010
Posts: 165
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Maybe it is triple buffering being off. Means that if you have vsync enabled and your monitor does 60Hz for current resolution then if your PC cant maintain 60fps (59fps or lower) it locks to 30fps unti lit can maintain 60fps. And so it will lock itself down to 20fps, 15fps if previous framerate target cant be maintained.
Solution is to either use D3DOverrider to force triple buffering or when your in game menu alt+tab and then get back to game as atleast with ATI GPUs this will make triple buffering get enabled. So what triple buffering does is allow you to have any framerate between 0 and 60fps without sudden jumps to lower framerates. |
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#5 | |
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Registered User
Join Date: Aug 2009
Posts: 74
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if GTX 570 have 1280 VRAM do that means 2x GTX 570 have 2560 ??
Quote:
do 6GB ddr3 in triple channel helps in that ?? I have just 4 GB
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Intel core i7 2600k @ 4.8 GHz 8 GB DDR3 2000MHz RAM 2X GTX 570 SLI Windows 7 Enterprise 64-bit |
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#6 | |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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#7 |
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Join Date: Oct 2002
Location: Dubai, UAE
Posts: 1,264
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This happens to me when I join a new map in Bad Company 2. But it only happens for about 20 seconds and then all is fine. Is this because my laptop starts using the shared memory for the GPU?
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#8 | |
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Registered User
Join Date: Jun 2010
Posts: 165
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Quote:
The triple buffering in Nivida control panel only affects OpenGL applications/games so it wont affect DirectX games. So triple buffering is stilln to enabled. |
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#9 | |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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Quote:
![]() It doesn't have any mini-hitches like I experienced with my 570 and looking at memory usage, I am hitting about 1GB with just 4xAA and my Blur turned low. Essentially, I think he is hitting a vram limitation. I had hitching with blur on with my 570, don't have it now. |
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#10 |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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yeah its obviously out of vram. Turn down the AA.
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#11 |
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Registered User
Join Date: Aug 2009
Posts: 74
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I tried it with no AA and same thing happened
![]() even in lower resolution maybe its better but it happens ????
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Intel core i7 2600k @ 4.8 GHz 8 GB DDR3 2000MHz RAM 2X GTX 570 SLI Windows 7 Enterprise 64-bit |
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#12 |
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Registered User
Join Date: Aug 2008
Location: MA, USA
Posts: 3,633
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