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Old 01-28-11, 04:00 AM   #1
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Default How can I start developing WebGL?

I've a sufficient experience with C++, javascript, html, css, and a little OpenGL programming. How can I use my GTS450 to get into WebGL programming? Do I need any special nvidia SDK? Is OpenGL 4.1 ARB_ES2_compatibility required? Can you point to free tutorial resources on the web? Thanks.
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Old 01-28-11, 09:40 AM   #2
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Default Re: How can I start developing WebGL?

WebGL is an HTML standard, thus you only need a recent version of Firefox 4 or Google Chrome 8/9/10.

Install NVIDIA drivers and start coding. There are plenty of WebGL tutorials and examples in the net.
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