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#13 | |
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Registered User
Join Date: Jan 2011
Posts: 13
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Take this comparison video for instance: when you look at the ground, you see there are much more detailed graphics for the PC version of the game. Is that AF, tesselations or simply more graphics objects? |
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#14 | |
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Registered User
Join Date: Mar 2006
Posts: 532
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Quote:
Find the GPU related presentations from the Gamefest precentations and you will find following things. Xenos has 32KB of texture cache and thus in recommended not to use trilinear with anisotropic filtering and if trilinear is used to use method which blends only very near mipmap is changed. Simply put, when the cache is trashed the GPU stalls and you waste a lot of good rendering time. Also all textures reside within main memory and use it's bandwidth, so textures do not use any storage or bandwidth from edram. Daughter die doesn't have ALUs or TEX units, so the texturing or any alu related calculations cannot happen there, only write operations from ROPs. (only read operation is during for blendin transparent surfaces.) Here's a couple of presentations which should get you started. http://www.microsoft.com/downloads/d...displaylang=en http://www.microsoft.com/downloads/e...displaylang=en http://www.microsoft.com/downloads/e...displaylang=en |
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#15 | |
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Registered User
Join Date: Jan 2011
Posts: 13
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Quote:
One more thing: do you think having unified memory architecture is really more efficient than the usual split pool memory found on the PS3? PS: I will read and try to understand all those suggested links. |
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#16 | |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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#17 | |
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Whaaat?
Join Date: Nov 2005
Posts: 5,675
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Quote:
With a pc also from 5 years ago yes.
__________________
2500K 4.4ghz,P8P67Pro,120gb Force3, 12gb Vengeance,HD6950,TX850v2,W7HP,LaCie Blue 22" crt COMMODORE 64 Silver Label 1Mhz/128D 4Mhz(Z80) |
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#18 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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#19 | |
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Registered User
Join Date: Mar 2006
Posts: 532
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Quote:
In terms of flexibility unified is superior, although on case of x360 edram hinders this a quite a lot. Biggest difference distant objects is how developers use their LoD and memory, so we cannot really say what machine is better in this case until we get definite answer from developers. Tesselation is relatively new puzzle as it increases shading cost hugely due to the quad based shading cost and a basic cost of vertex transforming and calculating displacements. |
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#20 |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Are you even being serious? In what aspect does PS3 have a significant performance advantage over 360?
Nope, as I said that's because of the developers. Once again, D-E-V-E-L-O-P-E-R-S.
__________________
ASUS Radeon 5870 | 240GB OCZ Vertex 2 | 1TB WD Green Power | BenQ V2400W 24" LCD Corsair HX-1000w | LG GGW-H20L 6x DL Blu-Ray Burner/HD-DVD Reader | Coolermaster Cosmos S |
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#21 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
http://www.youtube.com/watch?v=KMU0tzLwhbE |
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#22 |
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Registered User
Join Date: Feb 2007
Posts: 1,138
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what xbox 360 game can stand up to the ps3 heavy hitters? or even come close? its pretty obvious the ps3 is more capable
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#23 | |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Quote:
Even though I agree that PS3 has the better looking exclusives they don't even look better in every way. Most of it is just superior art direction.
__________________
ASUS Radeon 5870 | 240GB OCZ Vertex 2 | 1TB WD Green Power | BenQ V2400W 24" LCD Corsair HX-1000w | LG GGW-H20L 6x DL Blu-Ray Burner/HD-DVD Reader | Coolermaster Cosmos S |
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#24 | |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Quote:
__________________
ASUS Radeon 5870 | 240GB OCZ Vertex 2 | 1TB WD Green Power | BenQ V2400W 24" LCD Corsair HX-1000w | LG GGW-H20L 6x DL Blu-Ray Burner/HD-DVD Reader | Coolermaster Cosmos S |
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