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Old 02-04-11, 05:44 PM   #25
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Default Re: PC Gaming "Held Back" By Consoles

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Originally Posted by slaWter View Post
Evolved yes. But for the better? Not always...

Just to keep it console based... Super Mario on the NES was more challenging than Assassins Creed on the 360. In AC you just need to keep a button pressed and the character will perform insane moves and jumps automatically.
And Super Meat Boy is more difficult then every mario game...
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Old 02-04-11, 11:46 PM   #26
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Default Re: PC Gaming "Held Back" By Consoles

Tbh, having thought about it, with a kid on the way this console infestation is probably helpful. The thought of upgrading every six months is a headache. You can get away with 2-3 years right now, which suits me fine.
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Old 02-06-11, 10:08 AM   #27
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Default Re: PC Gaming "Held Back" By Consoles

I'm not worried about graphics being "held back" because it means I won't have to upgrade as often.
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Old 02-06-11, 10:28 AM   #28
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Default Re: PC Gaming "Held Back" By Consoles

I don't mind so much the console games we now get on our PCs. What I do mind is the near total lack of effort they put in to make some proper PC adjustments....AA, FOV, controls, menus, etch.
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Old 02-06-11, 10:48 AM   #29
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Default Re: PC Gaming "Held Back" By Consoles

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I don't mind so much the console games we now get on our PCs. What I do mind is the near total lack of effort they put in to make some proper PC adjustments....AA, FOV, controls, menus, etch.
I agree with this. I don't care about ports or what not... I just don't want the games being broken when brought to the platform. This happens both ways though. Sometime a developer will make a great PC version but then slacks off when bringing it to consoles (Metro2033).
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