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#217 | |
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**** Holster
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Quote:
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I put children in microwaves. |
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#218 | |
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.:. Lafiel .:.
Join Date: Jul 2002
Location: Outerspace
Posts: 3,009
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laughing out loud its like selling the game with big MAKE IT YOUR SELF label.
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#219 | |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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Quote:
Robert |
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#220 | |
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**** Holster
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Well some news!
IS took all the feedback given to them, and changed nothing http://66.193.119.177/index.php?showtopic=206221
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I put children in microwaves. |
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#221 |
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Who...who are you..?
Join Date: Nov 2002
Posts: 291
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The full version runs like ass. At the very start of the game...16-25 fps.
Settings: 1024x768 with at 1X Sampling, Bloom off and Shadow and Lighting at Low. Driver settings: No AA, no AF or Texture Sharpinging. Vsync ON or OFF makes no difference. No other game I have comes close to running this poorly...except Halo. I thought my system was enough. Apparently not. [EDIT] Apparently I need an XBox. ![]() Maybe I need the 52.16 Forceware drivers, but then my Tribes 2 runs like ass. That is not an option. Oh well. Gotta love Software Etc. for their Return policy. ![]()
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Coolermaster ATC-210-VX1 case w/ Rosewill 850W PSU | Q9650@3.6Ghz w/ Zalman CNPS9700 LED | eVga 780i BIOS P10 w/ 4GB OCZ Platinum PC8500 | 3-WD 640GB + External WD 1TB + Lite On 12x Blu-ray Burner | eVga Geforce GTX470 SC w/ Sony 60EX700 HDTV | Nvidia HD Audio on Denon 1909 5.1 and Polk Speakers | Dual Booting XP Professional SP3 and Windows 7 Enterprise X64 |
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#222 | |
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Master Thief
Join Date: May 2003
Location: The City
Posts: 448
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RoachMojo, definately play with different detonators/horse**** versions. When testing the demo, i tried it on the FX5900U with a pretty conservative version (30.82, don't laugh) and finally saw what flickering was for the first time in my life. Upgrading to 43.45, made the thing fly, without touching anything. Going to Force****, made it unplayable again. Looks messed up to me. Apparently, the Xbox version is suffering with performance issues as well ![]()
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P4 3,2@3,85GHz - Asus P4C800-E - 2Gb DDR-500 OCZ - 2x WD Raptors (Raid 0) - Creative Audigy 2 - ATI AIW 9800Pro - Antec 550W - LG GSA 4163b - NEC ND-3540A - Viewsonic VG700 - Antec Plus 660 AMG - Creative Inspire T7700 - Win98SE/XP |
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#223 | |
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Who...who are you..?
Join Date: Nov 2002
Posts: 291
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Quote:
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Coolermaster ATC-210-VX1 case w/ Rosewill 850W PSU | Q9650@3.6Ghz w/ Zalman CNPS9700 LED | eVga 780i BIOS P10 w/ 4GB OCZ Platinum PC8500 | 3-WD 640GB + External WD 1TB + Lite On 12x Blu-ray Burner | eVga Geforce GTX470 SC w/ Sony 60EX700 HDTV | Nvidia HD Audio on Denon 1909 5.1 and Polk Speakers | Dual Booting XP Professional SP3 and Windows 7 Enterprise X64 |
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#224 |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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I think it's sad that this game got ruined by 'consol-itus'.
Maybe they should have stuck to the PC platform, and 'later', made a console port. I mean, it's a lot better to port pc->console than console->pc. O well, I guess they will learn from this mistake the hard way. Im really sad that this game turned out like this(and I haven't even played the demo yet) Robert |
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#225 |
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Master Thief
Join Date: May 2003
Location: The City
Posts: 448
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Agree. I really hope they pay for it but until then... Their other game is gonna suffer again, since (i assume, cause ISA seems to be very happy with the final game) all ISA stuff should be onto IW PC version, trying to improve it now that they've left major bugs/stupid ideas get into the final product. People who got it say that it still saves your video settings (bloom, resolution etc) in a savegame. So you will start up at 640x480 like it or not, and when you load a saved game, everything will be OK. I wonder, from where did they get that idea? X-perience? X-files? Bah, screw it
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P4 3,2@3,85GHz - Asus P4C800-E - 2Gb DDR-500 OCZ - 2x WD Raptors (Raid 0) - Creative Audigy 2 - ATI AIW 9800Pro - Antec 550W - LG GSA 4163b - NEC ND-3540A - Viewsonic VG700 - Antec Plus 660 AMG - Creative Inspire T7700 - Win98SE/XP |
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#226 |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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I'm still trying to figure out where people got the "consolitis" idea from. Aside from the innability to enter values on panels (and partially the UI, though it doesn't work well on a controller, either), what exactly was "ruined" from putting it on a console (which was developed ALONG SIDE the PC version, not before it). They couldn't have optimised the game performence for the Xbox, because it runs very poorly even on that.
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#227 |
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Master Thief
Join Date: May 2003
Location: The City
Posts: 448
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No man, it was not developed with an equal focus on both platforms. The game was compromised by the console and that has an effect on the PC version. If you don't want to call it consolitis/dumping down, fine. I call it compromizing the PC version for the sake of Xbox. Here's the reason by the man himself so, Read carefully
I'll quote part of the juice: "A little less obvious (and a little less clear-cut) is how we dealt with memory limitations. This really did involve some console compromises. And, as is always the way with compromises, that meant accepting some bad with the good... Basically, developing a single game for PC and console meant designing maps to meet the more restrictive platform -- that is to say, the Xbox. Powerful a piece of hardware as it is, the Xbox has only 64megs of RAM, putting some significant constraints on map size, most notably, which means the PC version probably has more map loads than it might if we hadn't concerned ourselves with the Xbox (or if we'd been willing to create, tune and debug two radically different games). " Now is it clear whether the game was uncompromized or not? BTW, i've got one assumption: IF the next Xbox has all the power, all the memory that a current super PC has now, how possible is it to have a DE 3 as stripped as the 2? Because if the consoles limitations will no longer exist, something tells me that we'll get most things cut out off 2 back in, we'll get bigger maps and we'll have developers saying "and we guys brought everything back because we believe a game shouldn't feel stripped. Nothing sucks you in more in a game than huge beautiful levels etc". Sounds funny? As long as it doesn't happen, yes. Here's more: "By the time you read this, the game will be out and you can determine for yourself if the compromises we made (on Xbox and PC) were worth the tradeoffs required. But (and now I'm talking to the PC players out there) do me a favor and download our patch before you pass judgment!" Fair enough, but is the assumption that they concentrate first on having the Xbox version running as good as possible on the console (NOT patchable) before switching their attentions to the PC version totally untrue? I assume that ISA had pressure from Eidos to have it ready before X-mas but let me tell you, i received my copy today, and its true: Nothing has been fixed. Nothing. Was the full game already gold when we got the demo? It doesn't matter. ****ed up or not, it can be patched. Personally, i now think they put their efforts on the console first, then they would try to take care of us PC gamers. From the moment they released the demo, they were shooting for a patch. That will enrage some people i presume: "True confessions time - I'm not just a PC gamer. Never have been and doubt I ever will be. I've always owned every gaming platform available, always played both console and PC games. What's more, I've always wanted to work on a console game. There. I said it." Basically i don't see why we shouldn't believe him. The timing of these words though, (and Warren said the same stuff when the PS2 release of the first DX came out) is a bit weird don't you think? It proves one thing: Marketing. That statement, will (and should?) be taken by gamers as seriously as the one by Gabe Newell saying that HL2 runs bad on a nVIDIA product but is awesome on an ATI so we should all buy an ATI card. Some people have to understand a game company's priority/Golden rule (which emanates from marketing): We never say bad things about our products That's my last post regarding IW. I'm as interested in it at the moment as i'm in Valve's project.
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P4 3,2@3,85GHz - Asus P4C800-E - 2Gb DDR-500 OCZ - 2x WD Raptors (Raid 0) - Creative Audigy 2 - ATI AIW 9800Pro - Antec 550W - LG GSA 4163b - NEC ND-3540A - Viewsonic VG700 - Antec Plus 660 AMG - Creative Inspire T7700 - Win98SE/XP Last edited by NAZCA M12; 12-05-03 at 11:48 AM. |
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#228 |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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Im curious to see how half life 2 will turn out.
Robert |
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