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#1 | |
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Registered User
Join Date: Aug 2002
Posts: 155
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Quote:
http://www.eurogamer.net/articles/20...expect-article |
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#2 | |
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Registered User
Join Date: Aug 2002
Posts: 94
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Eh... yeah... Avatar graphics... whatever. This has been picked over in another thread along this line. What a load of nonsense. It may have the algorithms to do it, but forget about that stuff in real time games. The processing power and bandwidth for memory just won't be there.
I find it interesting what is said about the capabilities of the next consoles when they are released relative to high end PCs now. I seem to recall the current generation of consoles were roughly equal (and perhaps better in some ways...) in performance to the top of the line PCs available at the time of their release. This article states the next gen consoles will have graphics comparable to DX11 and have abilities similar to current high end PCs with the rub being these consoles won't be out until 2013 at the earliest. Basically, the PC world will be in DX11+ land with new, better hardware in 2012 alone (Win8 is due next year...) with the consoles to make an appearance at least a year later. So the consoles will already be a generation behind PCs when they finally come out?! Wow. Just wow. Have fun with your little toys, fanbois. PC gaming appears it will still be the best for a while to come. |
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#3 | |
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It's a wittle baby!
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Quote:
Tessellation The hardware adds the geometry based on an algorithm. It does not require extra bandwidth to achive, just cleverly coded surface textures. If AMD were to put an enormously powerful tessellation engine in their next console, we could potentially see Avatar-like graphics. It really is a possibility with DX11.
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#4 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
Edit: By no, I mean, the first Toy Story featured typically 80-100 million polygons a frame, and we are a far cry from even that right now. Avatar is like 10 times that. So, no. |
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#5 |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Geometry isn't everything though, you can have scenes in games currently that *look* better than Toy Story. Toy Story is pretty dated most other areas.
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#6 | |
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It's a wittle baby!
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Lighting and effects. If you do it right, you can make 100 triangles look like 100,000.
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MadPistol's Rig AMD Phenom II X4 965 BE (RB-C3) @ 4Ghz, 1.425 Vcore, 1.25V NB VID Thermalright Ultra 120 Extreme (w/ Scythe Gentle Typhoon 120mm fan) Gigabyte UD3H AM3 790GX motherboard XFX Radeon HD 5870 PNY XLR8 2x2GB CL8 DDR3 1600 G.Skill Ripjaws 2x2GB CL8 DDR3 1600 Soundblaster X-Fi Fatality Titanium OCZ Vertex II 120GB SSD (OS drive) Western Digital 500GB Caviar (black) Western Digital 640GB Blue Samsung DVD burner Logitech MX performance mouse Logitech G15 keyboard Corsair HX 750-watt Modular PSU Antec Nine Hundred case Windows 7 Home Premium x64 ASUS MK241 24" LCD ACER X241W 24" LCD - RIP
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#7 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
Edit: I was bored so rather than my above guess, I calculated up the average power of the Avatar server farms, and checked on the average render time per frame of CGI, and it ends up being right around a million, so it was a pretty good guess. ![]() Edit: Hmmm, I guess that would only be for one frame per second though, times by 30 or 60 for your prefered frame rate, 30-60 million times. ![]() |
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#8 |
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Registered User
Join Date: Aug 2002
Posts: 94
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Tessellation, as is being pointed out, is for geometry only. It helps to more precisely define a shape and make things look more defined and real. Again, it only helps do the shape of an object. Tessellation does not apply textures to an object, it does not do lighting or shadows, it does not do reflections, etc..
Geometry stuff, including tessellation, is fairly easily handled by today's systems. However, the other items are not. In particular, the textures and lighting/shadow are huge deal. Raytracing has been discussed a fair amount. It's well known it takes a tremendous amount of processing power to do. You want Avatar quality, you have to do Raytracing. Avatar quality also took some big time textures to make happen. I read somewhere each individual character in Avatar required multiple GigaBytes per character to make them look as good as they did. That's per character. A console will not have the memory amount necessary required to hold all the textures required in a typical video game to get Avatar quality graphics. Even if the capacity were there, the bandwidth is not in place to move all that data around for a real time video game. Think of it this way: Avatar took several computers costing big money hooked up to a major network. It took hours to create a scene in the movie which was minutes in length. Due you think a single, $300+ toy will replace those computers? Eh, no. Yeah, technology marches on and what is available in a couple of years will be better than now. James Cameron has said there will be sequels to Avatar. Do you think James will ditch all the computers and be able to use one console to make the movie? I'm betting no. Perhaps the next gen consoles will do Avatar quality graphics. I suspect there will be an astrick (*) next to the words "Avatar quality" forcing a reader to look at the footnotes to see what the catch is. Perhaps the consoles will be able to do Avatar geometry quality but the lighting and textures won't be there? We will see. |
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#9 |
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Registered User
Join Date: Jul 2007
Posts: 3,536
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I expect it will be the greatest gaming experience ever, or so they will be told. Console players won't realize its hardware they could have been using years ago.
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#10 | ||
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
Quote:
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#11 |
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Registered User
Join Date: Aug 2002
Posts: 94
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LOL Thanks for the quote there Ninja.
Yeah, Avatar quality graphics is just a couple of years away in a $300+ toy. |
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#12 |
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Whaaat?
Join Date: Nov 2005
Posts: 5,673
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"One of our rendering guys was looking at that article and was saying he reckons that's doable now with DX11 on PC,"
That quote morphs into "Next-box gets Avatar quality graphics" for some reason???? ![]() Like I said before ,Now is a good time for the graphics hungry of the console kids to grow a pair and build a decent gaming PC, "why wait for the next gen when you can have it now" should be a major selling point for the platform.
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