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Old 09-05-11, 12:55 PM   #1
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Default GL_NV_vdpau_interop output_surface alpha component


I'm using vdpau_interop to get output_surfaces in gl textures.
When GL_BLEND is enabled, nothing shows on screen, when it's disabled the video texture is visible. So i've made a simple shader to read video texture alpha component, and indeed it's set to 0.0
Is this expected ?
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