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Registered User
Join Date: Feb 2007
Posts: 25
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I'm trying to define a Texture2DArray (Using OpenSceneGraph). However, whenever I set the texture format to a 32-bit floating point texture (eg. GL_RGBA32F_ARB, GL_LUMINANCE_ALPHA32F_ARB, etc), I keep getting OpenGL compile errors:
Quote:
I have a Quadro 5000 with 260.19.21 NVIDIA driver. Paul P. |
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