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#73 | |
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Registered User
Join Date: Oct 2005
Location: United States
Posts: 2,057
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It's running well here, no stutter so far and no major pop-ins, only if I turn really fast can I tell something is going on with some of the objects.
The textures are a bit blurry, IMHO, but it runs very well. I am using 270.61's. I'm finding it very fun and has a good feel to it. I almost want to say it seems a little washed out but I dunno if that's the style of it. |
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#74 | |
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Registered User
Join Date: Jul 2007
Posts: 3,536
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So I will buy this game in exactly four days. When I do it better be patched and working great or I keel JC.
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#75 |
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Registered User
Join Date: Aug 2002
Posts: 2,383
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This is the worst looking game of 2011. It looks about the same as DOOM 3, if not worse.
Mouse control is awkward because Mouse Smoothing is enabled by default. Also, the menus have Mouse Acceleration, which I hate. DOOM 3 had better lighting than RAGE, and the lighting in DOOM 3 wasn't all that impressive (by today's standards). I'm extremely disappointed in id Software. I've lost all faith in this company. I'm not even looking forward to DOOM 4 on id Tech 5. id Tech 5 is a joke. id Tech 4 looks better. |
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#76 | |
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Registered User
Join Date: Oct 2005
Location: United States
Posts: 2,057
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Yeah, the mouse acceleration on the menus is annoying.
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#77 |
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Registered User
Join Date: Aug 2002
Posts: 2,383
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The game so far is nothing special. I wasn't as wowed as I was with Crysis 2.
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#78 | |
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Registered User
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Quote:
I don't think this game is just jaw dropping gorgeous either, I think that PC gamers got a little screwed with low res textures. But then again, I think that a patch and new drivers will help big time, just gotta wait for them. |
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#79 |
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Registered User
Join Date: Jan 2008
Posts: 19
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Damn... the game got some pretty amazing reviews:
IGN's teamXbox gives it a 9.5/10 Game Informer gives a 9/10 The Escapist a 4.5 out of 5 Computer and video games (CVG) gives a impressive 8.9/10 DigitalTrends gives a 9/10, honoring the length of the game and content IGN ironically, unlike their teamXbox division, gives it a great score 8.5/10 for ps3, giving it their editors choice award (and they are hard to impress, lol) RipTen gaming gives it 9.5/10 UGO gives it a fantastic "A-" score EGM.com (electronicgamingmonthly) praises RAGE and delivers a 9.5/10 1up.com give it a very nice "B" score 3dJuegos gives it a strong 91/100 Spanish gaming behemoth Maristation.com gives it a 9/10 Machinimas "insidegaming" portal gives it a 90/100 Ausgamers gives it a 90/100 Gametrailers.com gives a 90/100 as well IncGamers giving it a 90/100 VoodooExtreme (one of my fav's) gives it another 9.5/10 Attack of the really devoted fan.com gives it a perfect score rating of "Loved it!" UK's theGuardian gives it a nice 4/5 PushToStart.com gives it a 4.5/5 DigitalSpy gives it another 4/5 TheGamersHubs gives another 4/5 G4tv says its a definite win at 4/5 VideoGameWriters.com says its a definete "must buy" CNET gives it an "extremely favorable" review Gamespot gives it a great review at 8/10 Blast gives it a "B" Gamepro gives a 4/5 VGrevolution gives it a 8.6/10 PC Gamer gives an 84 (and thats with the texture glitches considered, very impressive!) And though its hard to find a numerical score or star rating on editorial articles, The pittsburgh post gives it a 9/10 I bought all three to see differences and stuff... consoles run and look like a dream... simply stunning what carmack can do even with 6 year old console hardware. I think maybe their attention was focused to that a bit too much... my PC version runs great on my i7 2600k / gtx580 system... but they do have a few texture/graphics issue to resolve. The game itself is just 'effin amazing... very well done as far as content, vehicle, gameplay, increbily awesome AI and models, etc.. I'd give it a 9.5/10 on console, and 9/10 on PC until they can get some of the crashing/texture glitches resolved. |
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#80 |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Well, basically that's that game devs do, they write their engine for consoles to take advantage of them. The reason why the textures look so lo quality is because they cannot be bothered to make them high for the PC(doubling the texture size for the PC version is fine assuming it's done for all textures).
Quake Wars had better texture quality and that uses an early version of megatexture and used a modified Doom3 engine. The game looks cool but not as good as it should or could have and Carmack probably spent 4 years optimising the crap out of it for the consoles. |
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#81 |
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Registered User
Join Date: Apr 2006
Posts: 1,010
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So far the game play is alright, but nothing exceptional. The textures really need some work - some look excellent, but others are extremely bland or low detail.
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#82 |
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Registered User
Join Date: Oct 2005
Location: United States
Posts: 2,057
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I'm digging it, press F5 often (quicksave). The autosaves are fail.
Textures are crap, oh well. I was climbing up a ladder and looking at the wall and it felt like 90's 3dfx time. |
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#83 |
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Join Date: Dec 2006
Posts: 3,993
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Oh yay, a 360 game for my PC again.
I'll pass.
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Vista64 Home Premium Gigabyte GA-EP35C-DS3R CPU E8500 with Corsair H50 cooler HIS 6970, always 19x10res Memory 8 Gig OCZ 1000@1024 Display Westinghouse 37" LVM-37w1 LCD monitor |
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#84 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
Can you imagine how big this game would be if they just doubled the texture quality from whatever it is now?(looks like 256x256 on average) Four times the size. You're talking a 80GB game. No one could sell that. Many people don't even have enough HDD space for that. Its a failure of the tech they decided to use, for the type of game they decided to make. It doesn't have anything to do with consoles, you couldn't release the game with better textures, it would just be too big. Thats megatexture, waste a ton of space for unique textures, trading pretty much everything for more unique textures. |
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