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#85 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Well, megatexture is ideal for this type of game because it's one big texture on the terrain or any open world game for that matter. If texture storage size is an issue then they wouldn't be coming up with such tech and it's pointless making it if the texture is low quality.
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#86 | |
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Mahna Mahna
Join Date: Jul 2006
Location: Madison, Wi
Posts: 6,123
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I'm having a great time with game. It'll be even more enjoyable when someone puts out a mod to make the game look even better.
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#87 | |
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Join Date: Feb 2007
Posts: 1,205
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Quote:
I'll still get the game this weekend but I won't stare at the walls too hard. Hopefully the gameplay makes up for it.
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PS3 | Xbox 360 |
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#88 | |
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Vape Therapist
Join Date: Oct 2004
Location: Berkshire, UK
Posts: 4,308
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Can't remember such a bad year for games.
Deus Ex HR - Stuttering bug, took them weeks to fix. Haven't even bothered completing it yet. Dead Island - Dev Island Rage - Woeful issues ...what's next? Battlefield 3 - Crappy battlelog, no real squad system and a buggy POS So disillusioned with the whole thing right now. The only headaches worth paying for are those that come in a bottle.
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For The Fallen With proud thanksgiving, a mother for her children, England mourns for her dead across the sea. Flesh of her flesh they were, spirit of her spirit, Fallen in the cause of the free. |
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#89 |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Just play Crysis and Crysis warhead maxed out with commands for quality and I'll soon forget all those bad console ports.
![]() The Witcher 2, awesome but I disagree about BF3, we've yet to experience that full force. |
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#90 | |
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Registered User
Join Date: Aug 2002
Posts: 868
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#91 |
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Bring me Amberlamps
Join Date: Jul 2004
Posts: 2,167
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how about some pics dudes...
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#92 | |
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Registered User
Join Date: Mar 2006
Posts: 532
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There's some tweaks possible with .cfg file, cannot wait to get my dirty hands on this one. (especially after some modding.)
http://www.gamepur.com/news/5615-rag...-settings.html Quote:
What they should have done is increase the possible resolution where player can get very close to objects and with double the space we might have got 4-8 times the texel density on places where it really matters. IE. huge environments where you would mostly be driving would be with same textures, but city areas and such near players head would get better textures. |
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#93 |
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Registered User
Join Date: Mar 2006
Posts: 532
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double post
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#94 |
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Brobama
Join Date: Jul 2011
Posts: 815
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#95 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Quote:
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#96 |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,120
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Got confirmation that my copy has shipped. It will be here tomorrow for our release day. No matter what anyone says, i'm looking at this game with an open mind.
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