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#1 | |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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![]() http://kotaku.com/5851953/doom-4-ind...ointing-launch Quote:
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#2 | |
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Join Date: Mar 2004
Location: Under your bed
Posts: 1,684
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LOL
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#3 |
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Registered User
Join Date: Dec 2007
Posts: 4,023
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wtf
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#4 | |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 2,510
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Doom 4 'The console players choice' ?
Never been a fan of ID's work, dont like Doom 3 and RAGE confirmed all thoughts i had about ID software and Carmack.... |
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#5 |
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Registered User
Join Date: Aug 2002
Posts: 492
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I'd been a fan of id Software until Doom 3. After Rage, I'm done. No more hoping for better days or better games. They sat on Quake 3 for way too long, and both Valve and Epic flew right past them. They're a 3rd rate game developer at best now that just happens to design engines. In my opinion they should leave the games to someone more creative, preferably someone who isn't stuck in 1993. After seeing all the visual issues with Rage I'm not even sure they should be doing engines anymore either.
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#6 | |
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Registered User
Join Date: Aug 2002
Posts: 94
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Quote:
I'm not so sure all the visual issues can be blamed on the game. Carmack and Comp still use OpenGL for games. I bet the video drivers just aren't there when it comes to OpenGL for games and a healthy amount of blame lies with them. Outside of Carmack/Id and the one or two companies that license their engine(s), who still uses OpenGL? Still, after looking at gameplay videos, I think it's safe to say that Carmack is behind the times. All his games basically have pretty graphics. However, outside of being able to point a weapon at a crate or something and blow it up, there really isn't much interaction between the players and the environments. Here comes a baddy, just aim and shoot. Look for ammo and the occasional weapon you can pick up to add to your arsenal. The same ol' @#$% over and over. Does Rage have any places where wind blows grass or dust around? Do you ever see trees sway with the wind? How about weather effects? Are there any physics in the game? I'm betting the answer to most of those is a 'no'. This is where a game such as the upcomming Battlefield 3 is going to leave Rage behind. I don't know which has the best graphics (I'm betting BF3 does...) but that isn't the issue. Carmack isn't creating game engines that create an interact, immersive environment and draw you into it like the other games comming out do. As I said, his stuff is just more of the same. |
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#7 |
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sillyego
Join Date: Sep 2005
Location: USA
Posts: 5,385
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Of course it has physics, wind, weather, blowing dust/debris, water dripping from the environments, etc. What game doesn't? Even Doom 3 had some impressive wind and dust effects going on.
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Intel Core i7 920 Nehalem Quad @ 4.0GHz EVGA GTX 660 SLI @ 1046MHz OCZ Platinum CL7 6GB EVGA Intel X58 _____________ A man's dreams are an index to his greatness. |
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#8 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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Quote:
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#9 |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,853
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How so? Even Carmack himself said the opposite, even said DX is far better in his opinion, but that he uses OGL instead as a matter of principle.
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#10 | |
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Registered User
Join Date: Aug 2002
Posts: 94
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Quote:
If that stuff exists in the game, then their promotional videos don't show it from what I've seen. Somebody in their PR needs to be fired. |
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#11 | |
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Registered User
Join Date: Jun 2004
Posts: 179
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Since no one has mentioned it, this rumor has been thoroughly debunked.
Quote:
DirectX also isn't without its own overheads. Their only reason to make the switch would probably be to avoid AMD's shoddy OpenGL driver.
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It's better to be dead and cool than alive and uncool. |
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#12 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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Quote:
Yea let's close this thread. ![]() |
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