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#49 | |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 2,510
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Quote:
You see the pattern...Stock CoD games fail at esports - add a competition mod and it starts to be played at all major LAN's. BLOPS was just too late with the mod tools. |
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#50 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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Quote:
I mean some people hated Black Ops prior to xkMod but it wasn't that bad. Hell, there are a lot of people who hate xkMod, too, probably because it doesn't have the "Promod" name. And prior to mod tools there were still 100's of teams playing competitively in Black Ops, so it couldn't have been that big of a deal. Although that's died off lately due to poor registration for barebones leagues, lack of mod support (xkMod writer abandoned it) and BF3 and MW3 dropping soon. Although there are still a few HC leagues with a lot of teams signed up. MW3 will be the same way without mod tools. It will be barebones with restrictions on certain weapons. I know "pro" PC players like to think they're an important factor in a game's direction, but the truth is, they're (or should I say we're) the extreme minority, and often the last people considered when a game is being developed. MW3 is an excellent example of that. It's like they took MW2 and slapped on "dedicated servers" (aka private unranked servers that serve no purpose besides competitive play) after the fact, then claim the game is geared towards competitive PC play. ![]() Honestly we should abandon all hope that new games will be geared towards the competitive play that we've grown accustomed to in the past. Long gone are the days of Shrub, banimod, OSP, Promod, PAM, and the likes. Games have gone the way of Apple; we have to play the game the way they designed it. |
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#51 |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 2,510
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Never a truer word spoken Vin, have you seen CS:GO ? Its a damn joke...
As always it is upto the communities to cater for esports, this is why mod tools is always in the top 5 questions to a dev in regards to a new FPS game. Current activity in Europes Clanbase league.. http://clanbase.ggl.com/news.php CoD2 SD ladder = 3925 active clans CoD4 SD ladder = 1932 active clans CoD:BO ladder = 12 active clans MW2 SD ladder has been removed due to no activity but the 2v2/3v3 ladder has 2 active clans MoHAA objective realism ladder = 209 active clans CSS Team match = 87 active clans Call of Duty 2 is the most active ladder with CoD4 coming 2nd with half as much activity...Even MoHAA after 10 years is still kicking it with over 200 active clans...The question is why? Well simply because MoHAA, CoD2 and CoD4 have never been beaten by any other game in the same genre when it comes to esports, players see no reason to move on if there is nothing worth moving onto and this is why they are now a minority, as rather than stick with a game they just move on from playing competitively altogether (i played mohaa competitively for 4 years, CoD2 for 12 months and CoD4 for 2 years). |
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#52 | |
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Registered User
Join Date: Mar 2005
Location: Farnborough, UK
Posts: 335
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I always like LAN support because it means me and a bunch of friends can get together and play for fun while drinking a few beers. It's a social event too. We currently play CoD:BO because BFBC2 doesn't support LAN. Unfortunately, BF3 will not support LAN either, so we are currently stuck with BO. We've done the other CoDs to death and are looking for something new, so for us, MW3 could be just the thing. We don't play MW2 because some of us (including me) boycotted it because of no dedicated servers.
I don't think LAN support is for competitive play only. It's for guys who like to have fun too ![]()
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#53 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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Quote:
I guess P2P helps a little with that since it is essentially the same (although still not a local dedicated server), but it's just another example of how PC gaming that we knew and loved from its inception until 2007 has become a victim of the Apple product model. |
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#54 | |
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Resident Tire Destroyer
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I'm willing to bet that they're re-writing or at least overhauling source for EP3. That's what I keep telling myself at least. That's the only legit/excusable reason I can think of for it to be taking THIS long.
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#55 |
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Registered User
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The Source Engine is my favorite gaming engine and it still looks amazing even today IMO.
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#56 |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 2,510
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#57 |
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Brobama
Join Date: Jul 2011
Posts: 815
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I wonder if they all sleep in that bed?Is that real? That has to be fake. That is how we all view COD and MOH gamers though. ![]() WRT quick scoping, that alone would make me not play the game.
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#58 |
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Registered User
Join Date: Jul 2007
Posts: 3,536
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*****ing awesome.
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#59 |
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not sure whats the difference with "quickscoping" and just scoping in fast and flicking mouse (like I do in CSS or Cod4).
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#60 |
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Registered User
Join Date: Jul 2007
Posts: 3,536
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Blops didn't have quick scope.
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