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Old 11-13-11, 03:45 AM   #25
Bah!
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by slaWter View Post
From what I've seen so far, the VRAM usage at 2560x1600 Ultra (AA not maxed out) is around 1200MB as well. Maybe a bit higher outdoors.
But the Extreme config, even with a few settings turned off (like Transparancy AA, and only 4xMSAA), completely filled up the VRAM.

I'd say that's why a few others are also reporting artifacts.
That's nuts that just one bump up on the resolution is doing that. I'm using SSAA too!

One thing I did find out, if you are using any ini tweaks that mess with Shadows, the setting fShadowDistance is the reason for the blocky shadows that people are reporting. The further out you make the shadows the lower the quality they are. I've been using that Extreme config and couldn't figure out why my character and tree shadows were so horrible, but after messing with everything else I noticed that the higher the Distance setting the blockier the shadows.

I guess Bethesda did it that way to save performance, but it would be nice to have long distance shadows that looked just as good as when they are turned down.
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Old 11-13-11, 03:57 AM   #26
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Default Re: Skyrim .ini tweaks

Ok, I've been playing around with some stuff, and this is what I'm currently using. I also have AO and SGAA enabled through Inspector and 4xAA in Options. 1150mb vram usage at 1920x1080 so far is the most I've seen.

Code:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bAllowConsole=1
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=6000.0000
fShadowDistance=3000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=6600.0000
fLeafAnimDampenDistStart=5600.0000
fTreesMidLODSwitchDist=100000000.0000
fGamma=1.0000
fDecalLOD2=3500.0000
fDecalLOD1=3000.0000
fSpecularLODStartFade=4000.0000
fShadowLODStartFade=3000.0000
fLightLODStartFade=5500.0000
iTexMipMapMinimum=16
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=4
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize W=1920
iSize H=1080
fMeshLODFadePercentDefault=3.2000
fMeshLODFadeBoundDefault=1024.0000
fMeshLODLevel2FadeTreeDistance=8192.0000
fMeshLODLevel1FadeTreeDistance=11376.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 580"
bFXAAEnabled=0
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
iShadowMapResolution=4096
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0300
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=2048
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=36384.0000
fCloudNearFadeDistance=20000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
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Old 11-13-11, 04:46 AM   #27
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
Pretty sure I read it's something to do with Transparency AA. I think having it enabled in the ini and in the cp will cause this issue.
ok sorry for being a dumb ass here cot what exactly would I change in the ini\cp to stop this happening?
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Old 11-13-11, 07:14 AM   #28
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by ATOJAR View Post
ok sorry for being a dumb ass here cot what exactly would I change in the ini\cp to stop this happening?
In the CP it would be "Anti-Aliasing Transparency" and in the SkyrimPrefs.ini it would be "bTransparencyMultisampling".
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Old 11-13-11, 08:40 AM   #29
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
In the CP it would be "Anti-Aliasing Transparency" and in the SkyrimPrefs.ini it would be "bTransparencyMultisampling".
Thanks for that. I cant try anything right now ... Im at work.

I wonder if it because i have TransparencyAA enabled in both nvidia inspector & the Skyrim ini?
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Old 11-13-11, 09:50 AM   #30
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by ATOJAR View Post
Thanks for that. I cant try anything right now ... Im at work.

I wonder if it because i have TransparencyAA enabled in both nvidia inspector & the Skyrim ini?
That's what I've been hearing. Enable it in one or the other, but not both.
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Old 11-13-11, 12:47 PM   #31
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
Ok, I've been playing around with some stuff, and this is what I'm currently using. I also have AO and SGAA enabled through Inspector and 4xAA in Options. 1150mb vram usage at 1920x1080 so far is the most I've seen.

Code:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bAllowConsole=1
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=6000.0000
fShadowDistance=3000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=6600.0000
fLeafAnimDampenDistStart=5600.0000
fTreesMidLODSwitchDist=100000000.0000
fGamma=1.0000
fDecalLOD2=3500.0000
fDecalLOD1=3000.0000
fSpecularLODStartFade=4000.0000
fShadowLODStartFade=3000.0000
fLightLODStartFade=5500.0000
iTexMipMapMinimum=16
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=4
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize W=1920
iSize H=1080
fMeshLODFadePercentDefault=3.2000
fMeshLODFadeBoundDefault=1024.0000
fMeshLODLevel2FadeTreeDistance=8192.0000
fMeshLODLevel1FadeTreeDistance=11376.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX 580"
bFXAAEnabled=0
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
iShadowMapResolution=4096
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0300
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=2048
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.5000
uID3=466532
fVal2=0.8000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=36384.0000
fCloudNearFadeDistance=20000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
Any chance you could post some before/after pics... I guess I could post some but I can;t get to my gaming PC until Tues...
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Old 11-13-11, 01:20 PM   #32
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
That's what I've been hearing. Enable it in one or the other, but not both.
Indeed, best via the NVIDIA CP, since muilisample AA works good in this game, SSAA is a bit over the top if you ask me. The one in the ini has a crazy performance hit.
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Old 11-13-11, 02:59 PM   #33
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
That's what I've been hearing. Enable it in one or the other, but not both.
Enabling in both seems to double the performance hit. I'm running quite well @ 1920*1080 4XMSAA maxed out, with a few tweaks posted in this thread. I can run 4XSSAA without the fxaa but I like the using it.

I really like using the fxaa way better, it smooths things out quite a bit and takes the edges off the shadows.
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Old 11-15-11, 04:43 PM   #34
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Default Re: Skyrim .ini tweaks

Heres my ini config.

Quote:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bAllowConsole=0
iPreloadSizeLimit=26214400
bPreloadIntroSequence=1
fMasterFilePreLoadMB=40.0000
iNumHWThreads=1
bUseThreadedParticleSystem=1
uGridsToLoad=20
uInterior Cell Buffer=16
uExterior Cell Buffer=180
iFPSClamp=0
[Imagespace]
bDoDepthOfField=0
iRadialBlurLevel=1
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=6000.0000
fShadowDistance=4000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=8192
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=6600.0000
fLeafAnimDampenDistStart=5600.0000
fTreesMidLODSwitchDist=5000.0000
fGamma=1.3600
fDecalLOD2=3500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=1000.0000
fShadowLODStartFade=400.0000
fLightLODStartFade=3005.0000
iTexMipMapMinimum=16
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=8
iShadowMode=5
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize W=1920
iSize H=1200
fMeshLODFadePercentDefault=3.2000
fMeshLODFadeBoundDefault=1024.0000
fMeshLODLevel2FadeTreeDistance=8192.0000
fMeshLODLevel1FadeTreeDistance=11376.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=7
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=10
iMaxDecalsPerFrame=30
bFloatPointRenderTarget=0
sD3DDevice="NVIDIA GeForce GTX 580"
bFXAAEnabled=0
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
iShadowMapResolution=2048
fDefault1stPersonFOV=80.0000
fDefaultWorldFOV=80.0000
fDefaultFOV=80.0000
bSimpleLighting=0
bDynamicWindowReflections=1
bUseFakeFullScreenMotionBlur=0
bAllowPartialPrecision=0
bShadowsOnGrass=1
bActorSelfShadowing=1
bMTRendering=1
bUseSunbeams=1
bAllow30Shaders=1
bDo30VFog=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=6000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=5
bAllowLoadGrass=1
iGrassCellRadius=8
bGrassPointLighting=1
fGrassFadeRange=2500.0000
fGrassDefaultStartFadeDistance=5000.0000
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iShadowMaskQuarter=5
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0100
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=2048
[SaveGame]
fAutosaveEveryXMins=5.0000
[AudioMenu]
fAudioMasterVolume=3.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.2000
uID3=466532
fVal2=1.0000
uID2=554685
fVal1=0.8000
uID1=1007612
fVal0=1.0000
uID0=94881
[Clouds]
fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=36384.0000
fCloudNearFadeDistance=20000.0000
[TerrainManager]
fTreeLoadDistance=40000.0000
fBlockMaximumDistance=150000.0000
fBlockLevel1Distance=40000.0000
fBlockLevel0Distance=25000.0000
fSplitDistanceMult=1.1000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=4.0000
bPickSkinnedTrees=1
[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=50
uMaxSkinDecalsPerActor=40
bDecalMultithreaded=1
[LOD]
fLODFadeOutMultObjects=8.0000
fLODFadeOutMultItems=5.2000
fLODFadeOutMultActors=6.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bUseWaterHiRes=1
bUseWaterLOD=0
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bUseBackgroundFileLoader=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
[ScreenSplatter]
bBloodSplatterEnabled=1
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Old 11-16-11, 11:43 AM   #35
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Default Re: Skyrim .ini tweaks

Subscribed. I'll add my ini file here when I get home from work tonight.
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Old 11-16-11, 12:02 PM   #36
Vanzagar
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Join Date: Jul 2004
Posts: 2,167
Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by ATOJAR View Post
Heres my ini config.
Thanks ATOJAR...

I'm going to take some before and after pics and see if I can see a significant difference... one questions, have your tweaks affected game stability at all (seeing more or less crashes)?
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