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Old 11-25-11, 11:29 AM   #661
Bah!
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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Originally Posted by ArrowMk84 View Post
I don't get why so many people want vsync off. If it's smoothness and frame rate consistence you're worried about, just force triple buffering and call it a day (that's what I did). Personally, I can't stand the tearing in games with vsync off.
Because it adds input lag. Even further, if you have a 120hz monitor and decent frames screen tear doesn't happen.

I only use vSync when it's absolutely necessary.
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Old 11-25-11, 11:46 AM   #662
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

I always force vsync on and never have input lag or atleast to a degree where its noticeable.
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Old 11-25-11, 12:17 PM   #663
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

Didn't notice the laptop come unplugged, so it ran out of battery at the exact moment i defeated Alduin, that fight took me 15 damn minutes.

Fuuuuuuuuuuuuuuuuu.............
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Old 11-25-11, 12:36 PM   #664
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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I always force vsync on and never have input lag or atleast to a degree where its noticeable.
VSync adds display lag, that's just a fact. There is no disputing this. If you don't notice it that's one thing, but it's always there and many people do notice. Triple Buffering can help alleviate this lag, but it doesn't eliminate it, and the setting in both the Ati and Nvidia control panels are OpenGL only, they don't do anything in DX, so if you are using it there it's not doing what you think it is.

The bottom line is that if you don't notice it, or don't mind it, more power to you. But many people do and that's why they don't use it. It's no different than using AA, AF, a faster hz monitor, or any number of other settings to make your game play experience more enjoyable.
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Old 11-25-11, 01:09 PM   #665
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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I always force vsync on and never have input lag or atleast to a degree where its noticeable.
It's fine for a single player game like this one. But for an online FPS like COD or Battlefield, never use it. That is where 120hz is a God send.
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Old 11-25-11, 03:56 PM   #666
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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Originally Posted by Bah! View Post
VSync adds display lag, that's just a fact. There is no disputing this. If you don't notice it that's one thing, but it's always there and many people do notice. Triple Buffering can help alleviate this lag, but it doesn't eliminate it, and the setting in both the Ati and Nvidia control panels are OpenGL only, they don't do anything in DX, so if you are using it there it's not doing what you think it is.

The bottom line is that if you don't notice it, or don't mind it, more power to you. But many people do and that's why they don't use it. It's no different than using AA, AF, a faster hz monitor, or any number of other settings to make your game play experience more enjoyable.
Huh. I don't notice, even in BF3. I must getting old...
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Old 11-25-11, 04:05 PM   #667
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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Huh. I don't notice, even in BF3. I must getting old...
It happens to use all.
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Old 11-25-11, 04:06 PM   #668
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

FYI - http://www.geforce.com/Optimize/Guid...ok-even-better

Article examines the following graphics enhancements:

Ambient Occlusion
High Quality Anisotropic Texture Filtering
Shadow Quality
Tree Self-Shadowing
uGrids
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Old 11-25-11, 07:02 PM   #669
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

yep did the ugrids, didnt know what exactly it was till then.....the difference is... ridiculous...
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Old 11-25-11, 07:05 PM   #670
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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This is not really a problem with Skyrim but more a problem with how windows 7 timers work
if you want more info on the why and how look up Time Stamp Counter and PM Timer

but forcing win7 to use the PM Timer only will allow you to run skyrim with "iPresentInterval = 0" without the funky side effects

Dont do this blindly go and read about it first a good round up of info can be found here

http://forums.overclockers.co.uk/sho...php?p=19335129

under the HPET Tweak! section

windows tweak is as follows

Cmd run as admin

bcdedit /set useplatformclock true

Log off/reboot

As i said go read about it FIRST,if you dont and do it blindly & it ****s up your system dont blame me
i noticed the input lag right away..its like day/night difference...especially for fps games...it just..right away stands out.
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Old 11-25-11, 07:10 PM   #671
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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yep did the ugrids, didnt know what exactly it was till then.....the difference is... ridiculous...
How's your frame rates?

also did you do the large address aware >2 gig memory tweak? That will help ensure stability. Once you raise up that ugrid count, the engine becomes comically unstable... at least it has in every other gamebryo game.
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Old 11-25-11, 07:50 PM   #672
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Default Re: Official Elder Scrolls V Skyrim Thread (PC version)

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How's your frame rates?

also did you do the large address aware >2 gig memory tweak? That will help ensure stability. Once you raise up that ugrid count, the engine becomes comically unstable... at least it has in every other gamebryo game.
actually i was going to ask about the 2gb> mem thing...wouldn't it break the steamworks/etc??..

framerates are pretty much the same, in city area i still have like 40fps~, but outdoor is usually 60+..other than it looking really nice the performance hit was not noticeable at all.

also annoyed that this game still can't use 192k audio without crashing :/.
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