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#13 | |
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Registered User
Join Date: Jul 2004
Posts: 424
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Can someone please tell me how to use this? With Skyrim, for example, do you just drop the DX10 files in the game executable directory? I did this, disabled the old FXAA from the video settings, and hitting the pause key does nothing and it appears I have no AA running at all in the game now. How do you tell games to use SMAA? Do you have to disable the ingame AA settings?
Thanks in advance for any help! Would like to give this a go.
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System Specs: Intel QX6700 @ 3.2 Ghz Intel Bad Axe 2 Motherboard 8 GB Corsair Dominator 8500 MSI TwinFroz GTX 470 Soundblaster X-Fi Silverstone Zeus 850 PSU Dell FPW2405 LCD Win 7 64 Bit |
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#14 | |
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Grab em!
Join Date: Jan 2009
Location: Fullerton, CA.
Posts: 744
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http://www.geforce.com/Optimize/Guid...im-tweak-guide
The Skyrim guide by Koroush of tweakguides.com is now available on Geforce.com. It is pretty handy and detailed. Also has FXAA and MSAA comparison. According to Koroush, SMAA is the better choice since it doesn't have the blur visual effect from FXAA usage.
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EVGA GTX 670 FTW Edition * Cooler Master HAF 932 |
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#15 | |
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Grab em!
Join Date: Jan 2009
Location: Fullerton, CA.
Posts: 744
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Quote:
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EVGA GTX 670 FTW Edition * Cooler Master HAF 932 |
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#16 | |
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Grab em!
Join Date: Jan 2009
Location: Fullerton, CA.
Posts: 744
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I know this works in Battlefield 3, but is it possible to use SMAA without getting banned from a punkbuster server?
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EVGA GTX 670 FTW Edition * Cooler Master HAF 932 |
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#17 |
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Registered User
Join Date: Jul 2004
Posts: 424
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Found out what I was doing wrong. I saw the DX10 folder in Skyrim and assumed the program was DX10. Not the case. Dropped the DX9 SMAA injector in the folder and everything is running fine now. Don't notice much of a difference from the games built in FXAA however.
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System Specs: Intel QX6700 @ 3.2 Ghz Intel Bad Axe 2 Motherboard 8 GB Corsair Dominator 8500 MSI TwinFroz GTX 470 Soundblaster X-Fi Silverstone Zeus 850 PSU Dell FPW2405 LCD Win 7 64 Bit |
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#18 | |
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Registered User
Join Date: Dec 2003
Location: Kelowna, B.C.
Posts: 2,092
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#19 |
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Registered User
Join Date: Jul 2004
Posts: 424
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If you have any third party overlay app such as Afterburner running games will crash when running the SMAA injector. Likewise, Steam's overlay also causes issues.
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System Specs: Intel QX6700 @ 3.2 Ghz Intel Bad Axe 2 Motherboard 8 GB Corsair Dominator 8500 MSI TwinFroz GTX 470 Soundblaster X-Fi Silverstone Zeus 850 PSU Dell FPW2405 LCD Win 7 64 Bit |
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#20 |
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Registered User
Join Date: Dec 2003
Location: Kelowna, B.C.
Posts: 2,092
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oh ok, it must be evga precision then ... odd because i tried the FXAA injector for BF3 and the bf3.exe didnt crash.
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#21 |
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Registered User
Join Date: Dec 2003
Location: Kelowna, B.C.
Posts: 2,092
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SMAA is great! have it working in BF3 and it is even better than running FXAA or MSAA + FXAA together!
I decided to remove it untill i know forsure i won't get PB banned ... Evenbalance and Dice have been asked but, sofar no response on the issue. hopefully we know something definative soon! great tool, and i want to use it damn it ... |
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#22 |
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Registered User
Join Date: Aug 2002
Posts: 868
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Someone on the EQ2 forums made an SMAA injector using the high settings. Better looking, still no performance impact!
http://forums.station.sony.com/eq2/p...opic_id=509978 |
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#23 | |
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Ni!
Join Date: Apr 2006
Posts: 457
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The shader for SMAA is made by this researcher Jorge Jiminez and some others. http://www.iryoku.com/smaa/ Normally, a game dev would have to incorporate these shaders into their games' pipelines themselves, but the "inject" versions are just the normal shaders along with a DirectX helper .dll, which applies the shaders at the end of the pipeline. Neither inject .dll's are made by Nvidia or Jorge tho, both have been made by coders unrelated to the actual shader R&D
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#24 |
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Registered User
Join Date: Jan 2006
Posts: 6,726
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Hmm this could be interesting...
@slaWter: Yea sometimes MLAA can be a bit overkill and blur things you don't want it too. It is especially bad about text and making it harder to read. From what I've seen so far FXAA doesn't necessarly blur the textures when you're looking up close to them, but I'm guessing they have softer edges that people aren't as used to so it appears blurry. There was a good write up from [H] talking about it. As far as I know text isn't really affected like it is with MLAA. I'd guess that SMAA just tweaks some of the algorithms to keep the edges sharper making it perceivably better than FXAA. I'd have to guess that FXAA or MLAA could do the same thing with some more tweaking. If anyone still has Test Drive Unlimited installed I wouldn't mind giving this a go. I tried that game with MLAA but it still didn't seem to fix the jaggies on the rails and the edges of the road. Would love to find an AA method that actually works on that game. |
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