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#73 | |
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Registered User
Join Date: Nov 2011
Posts: 32
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Not sure why I'm considered a troll for having an opinion and placing it on a forum? The nerve of me..
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#74 | |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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#75 | |
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Join Date: Jul 2003
Posts: 1,719
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Quote:
Oops...my bad! That was ATi..... ![]()
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Rig1: intel 990X + 2 X EVGA 3GB GTX580 + 3 X Acer GD235Hz 3D Vision Surround Rig 2: intel 2500K + NVIDIA GTX590 + Dell 3007 WFPHC [SIZE="1"]NVIDIA Focus Group Member [B]NVIDIA Focus Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the Members.[/B][/SIZE] |
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#76 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
It wasn't their Lead GPU designer, it was the product manager that pushed to add eyefinity as a feature on the HD5000 release, wich of course Nvidia has yet to implement it while using a single card now that we're at it.... ![]() ![]() |
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#77 | |
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Join Date: Jul 2003
Posts: 1,719
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Quote:
Now a better question would be: 1. When will ATi give us the GPU accelerated physics they've been promising for years and years and years? 2. When will ATi give us multi GPU 3d? 3. When will ATi give us multi screen 3d? 4. When will ATi step up to the plate with developer relations and have multi GPU profiles ready for most big games pre-launch? ![]()
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#78 | |
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007
Join Date: Apr 2007
Location: You were sayin'
Posts: 290
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Bullet is on the scene since end 2008, although its not so widespread yet (3dmark2011, Gta4, Lanoire, Maxpayne3 and few more), but its at least 1000x more efficient then any physx 2.x.x *cough crap cough* code. Even Physx 3.x.x is questionable at its best.
![]() As for the rest, imo its still irrelevant and poor gimmick to spend more money. True 3d will be when you dont need glasses for it - let display do 3d and gpu for what its meant to do render polygons, post process, etc instead of wasting extra cycles for this "3D".
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#79 | |
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Join Date: Jul 2003
Posts: 1,719
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Quote:
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#80 | |
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Registered User
Join Date: Jul 2004
Posts: 574
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Quote:
Leakage that is true, but it will depend also on the architecture of the chip and maturity of the process. |
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#81 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
That depends on wich games you play to allow 3D screens with 1 card and remain playable, and the hardware gets faster and faster over time anyhow, with AMD's next big launch in mid january, and looking promising btw(possibily close to the speed of an HD6990 in a single GPU card), and the dual GPU variant of this monster in march.....So where is kepler? As for physics, you got your answer with bullet and not being tied to a specific vendor being it's main atraction to developers....They like open standards that work on every card. As for 3D viewing, it seems Samsung showed a prototype 27" LCD where it has a built in camera on it's outer frame that's precise enough to follow eye movement and send different data to each eye, wich means not wearing any dorky looking 3D glasses anymore( they are ugly ****ers even in version 2.0). As for using 3D viewing across 3 LCD screens, i don't think that's even possible unless you grow a third eyeball so that specific information is sent from each specific display to each eyeball, so the system has to be radically different and not based on current tech at all( holographic display perhaps?) . |
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#82 | ||||||
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Join Date: Jul 2003
Posts: 1,719
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Quote:
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http://www.tomshardware.com/reviews/...g,2672-10.html Quote:
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#83 | |
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007
Join Date: Apr 2007
Location: You were sayin'
Posts: 290
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Quote:
Physx 3 could bring a change but not much, bullet is still more efficient. There are like 4-5 HW physx games worth mentioning, rest is just physx milking.. And even these 4-5 newer games (Alice2, Mafia2, BatmanAA, AC and maybe Cryostasis) are all bugged/inefficient.. Same story with a dedicated gpu. For example Alice2 with 60fps cap, physx - high; near fluids and smoke it drops to 35fps >> that's with gpu usage at max 52% (570gtx).. yes great efficiency, same sheit in batman AC. Btw speaking of open std., Nvidia is thinking of importing Physx to openCL. Im kinda surprised you never heard of it since you're such a nvidia "expert". ![]()
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#84 | |||
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Join Date: Jul 2003
Posts: 1,719
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As far as "ye olde but some of those games are bad games!" argument goes, so what? The question is which developers prefer and obviously it's PhysX. I could say the same about Direct3d- 90% of the games aren't what I'd call "good games". Doesn't mean there's anything wrong with Direct3d. Quote:
http://physxinfo.com/news/6419/exclu...sx-technology/ Quote:
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