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Old 11-09-11, 10:16 AM   #97
kokoko3k
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

Lacks of Hardware scaling also means video tearing, i'll open a bug report about video tearing in the future, just to see how far they will insist on that line.
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Old 11-09-11, 10:20 AM   #98
lexa2
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

Quote:
Originally Posted by kokoko3k View Post
Lacks of Hardware scaling also means video tearing, i'll open a bug report about video tearing in the future, just to see how far they will insist on that line.
Let me guess: "[CLOSED NOTABUG] We don't support tear-free video on linux anymore."
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Old 12-21-11, 07:05 PM   #99
artem
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

Funnily or not the overlay problem is back with flashplayer11-2_p3_install_lin_32_122011 (11.2 beta 3)

(I don't even want to talk about constant crashes and hangs when I try to resize a video player window).
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Old 12-23-11, 04:29 AM   #100
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

But, on the other hand, CPU usage is significantly lower (at least for me)

(and I changed background of my console to 0,0,1 so overlay bug is not so annoying)

Last edited by one_and_only; 12-24-11 at 04:33 AM.
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Old 12-24-11, 05:26 AM   #101
artem
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

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(and I changed background of my console to 0,0,1 so overlay bug is not so annoying)
that's funny
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Old 12-25-11, 11:06 PM   #102
Plagman
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

Note that to work around the poor choice of color key in this case, you can set VDPAU_NVIDIA_NO_OVERLAY=1 when starting Firefox. If you're observing any hangs with 290.10 and the latest Flash beta that go away when setting VDPAU_NVIDIA_NO_OVERLAY=1 and/or moving libnvidia_vdpau.so out of the way to disable VDPAU support, please open a separate thread.

For any other issues, such as Xlib errors or plugin crashes, they're most likely Flash bugs rather than driver problems so our options are quite limited in this case.
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Old 12-28-11, 06:35 AM   #103
thecapsaicinkid
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

I cannot describe how sick of Flash I am, it alone makes me hate using Linux. I cannot enable hardware acceleration as it's only a matter of time before the player and X hit a combined 100% cpu usage and lock the entire system.

I've made a thread here if anyone wants to contribute
http://forums.adobe.com/message/4105440#4105440
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Old 01-10-12, 09:49 PM   #104
Plagman
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

For people running into either the "leaking overlay" or the "blue people" problems, I wrote a patch to libvdpau_trace.so designed to suppress them.

Please clone libvdpau from git and apply this:

http://plagman.net/stuff/0001-vdpau_...h-quirks.patch

This will cause the resulting trace library to change the VDPAU behavior of any clients that have tracing enabled, so make sure you only enable tracing for the web browser that loads the Flash plugin (eg. for Firefox in Ubuntu, you'd add an "export VDPAU_TRACE=1" line to /usr/lib/firefox-n.n/firefox.sh). Trying to use tracing on any other VDAU client after this has been installed won't work right as it suppresses all the tracing messages and swaps color channels for some operations. Please make sure to restore a vanilla build of libvdpau_trace.so on your system before filing a VDPAU bug against something else.
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Old 01-30-12, 07:36 PM   #105
one_and_only
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

Well, I somehow missed latest beta from Adobe (even having their rss) but I'm realy impressed after 30 minutes of testing. No crashes, low CPU usage, even on other video sites than youtube. Overlay bug (easily "workaroundable" though) still exist, but sill, IMO worth checking out:
http://labs.adobe.com/downloads/flashplayer11-2.html
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Old 01-30-12, 09:11 PM   #106
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

I just gave the new beta a spin with Plagman's patch and it's running pretty well.

Forcing video decode acceleration in mms.cfg turns it into an unstable mess on my GTX 470, but with just render acceleration and a Phenom II X3 for decoding it's a pretty smooth, tear-free experience on my system.
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Old 01-31-12, 11:51 AM   #107
one_and_only
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

I tried with with HW acceleration enabled, youtube is fine, but it crashes every single time on vimeo (so i switched to html5 there)
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Old 01-31-12, 04:05 PM   #108
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Default Re: NVIDIA, please, fix Adobe Flash 10.2.x and 10.3.x

Quote:
Originally Posted by Plagman View Post
For people running into either the "leaking overlay" or the "blue people" problems, I wrote a patch to libvdpau_trace.so designed to suppress them.
...
Thank you for your patch! I've got a question about the correct way to install it.
Is this the "correct" procedure:
1) Clone current libvdpau git HEAD, apply patch to it, autoreconf -f && configure && make && make install.
2) Head on to /usr/lib, remove /usr/lib/libvdpau_trace.so symlink pointing to /usr/lib/vdpau/libvdpau_trace.so.{nVIDIA_DRIVER_VER} and create a new symlink named /usr/lib/libvdpau_trace.so pointing to newly installed /usr/lib/vdpau/libvdpau_trace.so.1.0.0

I.e., what I mean is a "what is the "general picture" on the vdpau libs installed on the system and their relation to each other?" question. May libvdpau* libs compiled from cloned git be used instead of the libs, installed by the display driver? What are the possible drawbacks in doing so, if any? What is the correct way to interchange libs, installed by the driver, and libs, installed as the result of libvdpau git clone/compile?

Thanks in advance for clarifications.
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