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Old 01-28-12, 12:11 PM   #1
Madpistol
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Default Trend towards full image/video post processing in real time - thoughts?

Recently, I've begun to see a trend for developers, specifically on consoles to try and "cheat" hardware limitations by relying heavily on image post processing in the TV's themselves.

Most 120hz TV's nowadays have a feature that "smooths" the video that you're watching to simulate a full 60 frame per second motion. The problem is that the technology isn't perfect, and not everything that happens on screen is predictable by the image processor, so therefore, we get a chopped up effect where part of the image is moving at 60 fps, and the other part of the image is moving at 24 or 30 fps. It creates an almost disconnected feel where the game or video seems to be disjointed or uneven.

If you go into an electronics retailer that sells games and TV's such as Best Buy, you will notice that virtually all of the consoles nowadays are on 120hz televisions, and they have the image smoothing technology turned on. While you're playing the game, you will see that the game runs almost perfectly, but in reality, the game is only running @ 30 fps or less. The only time that this doesn't happen is on games that actually run @ 60 fps, such as forza motorsport and other titles that are heavily reliant on fluid motion. Another place I noticed this was here (the video):

http://store.steampowered.com/app/71..._7_suggest__13

watch the video. The majority of the video is rendered at 30 fps, but there are blips of smoothness in there that make it look like full motion.



What is your opinion on this trend? Is it a good or a bad thing?
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Old 01-28-12, 08:35 PM   #2
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Default Re: Trend towards full image/video post processing in real time - thoughts?

I didn't know they were actively doing it. I always turn that smooth motion crap off. Just looks unnatural, can make HD Cinema content look like it was filmed on a KMart HD handy cam.

As for the demo video. I have noticed especially in trailers they will speed up or smooth out the gameplay footage so it seems to run well. Then gamers say "OMG it's so well coded!"
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Old 01-28-12, 09:49 PM   #3
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Default Re: Trend towards full image/video post processing in real time - thoughts?

Quote:
Originally Posted by Madpistol View Post
Recently, I've begun to see a trend for developers, specifically on consoles to try and "cheat" hardware limitations by relying heavily on image post processing in the TV's themselves.

Most 120hz TV's nowadays have a feature that "smooths" the video that you're watching to simulate a full 60 frame per second motion. The problem is that the technology isn't perfect, and not everything that happens on screen is predictable by the image processor, so therefore, we get a chopped up effect where part of the image is moving at 60 fps, and the other part of the image is moving at 24 or 30 fps. It creates an almost disconnected feel where the game or video seems to be disjointed or uneven.
Actually, you can pretty much make a video to run constantly in 100fps (with better results than those of the early 120Hz TV's). Search for 60fps interpolation and you will find some guides. I'm running my videos in 100fps and, personally, I prefer them that way
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Old 01-30-12, 03:48 PM   #4
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Default Re: Trend towards full image/video post processing in real time - thoughts?

..... no?

ok first off.. relying on a feature that a) the console has no control over turning on or off, and b) isn't guaranteed to be on the consumers TV isn't going to happen. It simply will NOT be part of demoing a game. The fact you are seeing them used on TVs the consoles are hooked into at best buy simply means they didn't turn it OFF.

Second, the video you linked seems to have been recorded at 60fps.. both the gameplay and the text scrolls. A wonderful plan on steams part since alot of steam games run at 60+ fps on moderate systems.. so why show ugly 30fps or 24fps movie clips?

And last.. neither one of 1 and 2 are related to eachother.. ;p
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