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#265 | |||
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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#266 | |||
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Registered User
Join Date: Jul 2003
Posts: 1,526
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In how many years?....I rest my case. ![]() Quote:
You'll find this funny but OpenGL actually had more feature support at the begining since it actually supported features that DirectX didn't at the time, such as multitexturing wich Direct X5 didn't and OpenGL did and it was only added to direct X6, and it's those extensions that brought it down mainly because GPU vendors couldn't agree on features they wanted to add on their next generation cards, with each one going their own direction and game developers holding the ball by having to choose what features to use in their new game releases....It was a messy situation to say the least. Making all features mandatory in DX10 and allowing no extensions at all was the best thing that could have happened to gaming, so now that companies can't mess with graphics features anymore to be DX10/11 compliant or risk the ire of microsoft, you have Nvidia seemingly trying to do it with physics instead to make their hardware seem special over the competititon, like they didn't learn a damn thing with GPU PhysX and are trying it a second time. Features supported by a single card brand will never fly as developers are interested in selling their games to as many people as possible, many of whom might not be running Nvidia hardware at all, so unifying standards is the only way to go to see them used in more games ansd sooner, but from a marketing standpoint it doesn't make your hardware seem special, and Nvidia hates that with a passion it seems. |
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#267 | |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,107
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#268 | |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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ultra bf3 at high res already goes over 2gb
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#269 |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,107
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#270 | |
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Passing you @ 192mph
Join Date: Dec 2004
Location: Canada, EH!
Posts: 779
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http://semiaccurate.com/2012/02/01/p...lergk104-fast/ I'm thinking that the numbers are correct from what you've posted but read the semi accurate link for a possible explanation of where that 45% may come from.
__________________
Phenom II 965BE @ 3.9ghz 200X19.5 1.4625 vcore 2.8ghz NB 2.4ghz HT - Asus M4A79XTD-EVO bios 0604 - 12GB Corsair DDR3 1600 @ 1600mhz CAS 9 w/1T - XFX 6970 2GB 950/1450 - Xigmatek S1283 HSF - Antec 900 - Windows 7 Ultimate x64 |
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#271 |
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Join Date: Sep 2004
Location: Australia, Sydney
Posts: 9,405
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numbers could be correct but i think that is more like extreme cases where nvidia has a advantage on a certain game. they might be enabling certain features like phyx to max or something then comparing it to ati version while still having a high phyx setting.
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#272 |
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Passing you @ 192mph
Join Date: Dec 2004
Location: Canada, EH!
Posts: 779
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Like in Crysis 2 where they have an excessive level of tessellation for no apparent reason.
__________________
Phenom II 965BE @ 3.9ghz 200X19.5 1.4625 vcore 2.8ghz NB 2.4ghz HT - Asus M4A79XTD-EVO bios 0604 - 12GB Corsair DDR3 1600 @ 1600mhz CAS 9 w/1T - XFX 6970 2GB 950/1450 - Xigmatek S1283 HSF - Antec 900 - Windows 7 Ultimate x64 |
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#273 |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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#274 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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How many games even came out with PhysX last year? 6-7? Meh.
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#275 |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,107
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I would take anything that Semiaccurate says to seriously. He has a beef with anything Nvidia. The same goes for Fud and anything they say about ATI. Both sites are really a joke.
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#276 |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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Yeah, I know. It didn't occur to me until after posting that it was semi-accurate where I had read that. lol.
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