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Old 02-05-12, 02:29 AM   #1
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Default No Gruesome Character Death Animations in Diablo III

http://diablo.incgamers.com/blog/com...-in-diablo-iii
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Old 02-05-12, 05:13 PM   #2
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Default Re: No Gruesome Character Death Animations in Diablo III

Jep really lame excuses considering the funds they have they should have the best programmers in the industry...
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Old 02-05-12, 06:49 PM   #3
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Default Re: No Gruesome Character Death Animations in Diablo III

Bio hazzard, grats for making the most debunked myth of all time. Time and time again blizz has covered why they can't simply hire tons of artist to create new art.

One thing to note is that diablo 3 is NOT your traditional game. In blizzard style it will get content updates and things that were not finished and left out on release will be completed and added later.
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Old 02-06-12, 01:42 AM   #4
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Default Re: No Gruesome Character Death Animations in Diablo III

Nice of them to show us that back in 2008 then.
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Old 02-06-12, 09:40 AM   #5
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Default Re: No Gruesome Character Death Animations in Diablo III

They want a Teen rating for this game, so that it sell more copies? Just my opinion.
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Old 02-06-12, 12:17 PM   #6
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Default Re: No Gruesome Character Death Animations in Diablo III

Somehow with the piles of corpses, blood, and death, i doubt the removal of these fatalities will lessen the difference between a teen and 18 rating.
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Old 02-06-12, 12:37 PM   #7
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Default Re: No Gruesome Character Death Animations in Diablo III

how surprising, they have to weight importance and development time against resources.
Color me surprised (NOT!)

Having completed the Beta this week end, and not dying, can't say it really mattered. It's very polished though, you can feel it and this is where Blizzard shines.

They will not just include anything unless it will just work. And getting things to "just work" takes a huge amount of time, effort and polish.
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Old 02-06-12, 01:39 PM   #8
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Default Re: No Gruesome Character Death Animations in Diablo III

Why does anyone care? It has no bearing on the game being good or not. The things gamers worry about will never cease to amaze me.
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Old 02-06-12, 03:07 PM   #9
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Default Re: No Gruesome Character Death Animations in Diablo III

Quote:
Originally Posted by frenchy2k1 View Post
how surprising, they have to weight importance and development time against resources.
Color me surprised (NOT!)

Having completed the Beta this week end, and not dying, can't say it really mattered. It's very polished though, you can feel it and this is where Blizzard shines.

They will not just include anything unless it will just work. And getting things to "just work" takes a huge amount of time, effort and polish.
But they might break the "release and fix it later" industry standard that developers have been adhering too. The ramifications are .... mind boggling...











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Old 02-06-12, 10:24 PM   #10
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Default Re: No Gruesome Character Death Animations in Diablo III

Quote:
Originally Posted by BioHazZarD View Post
Jep really lame excuses considering the funds they have they should have the best programmers in the industry...
Anyone who has every run a business knows you can't just throw money at a problem to fix it. There's a lot of logistical issues when you hire programmers on a massive scale like that.
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Old 02-07-12, 11:34 AM   #11
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Default Re: No Gruesome Character Death Animations in Diablo III

I still find it hard to believe it would be that difficult its just lame exuse to make the game more WoW friendly and nothing else.
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Old 02-07-12, 11:37 AM   #12
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Default Re: No Gruesome Character Death Animations in Diablo III

Quote:
Originally Posted by Zelda_fan View Post
Anyone who has every run a business knows you can't just throw money at a problem to fix it. There's a lot of logistical issues when you hire programmers on a massive scale like that.
DING DING DING

Especially true in software development. Every project adds a month to it's completion. Or at least that's how the adage goes.
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