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Old 02-07-12, 07:30 AM   #1
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Post MassFX: what is coming in future versions of 3ds Max

As always at the beginning of the year, Ken Pimentel (Director of Visual Communication Solutions within Autodesk) has revealed some details about new features and capabilities of upcoming versions of 3ds Max.

Few words were said about MassFX - PhysX SDK based physics simulation solution, introduced in 3ds Max 2012.
We introduced MassFX and mRigids (based on PhysX and our partnership with Nvidia) in 3ds Max 2012. It was a start on our march to a more unified dynamics experience. We've continued that effort with Nvidia and we think you'll be pretty pleased with the results in general. We're not done, but definite progress in the right direction, we hope you're pleased with it.

'Results' will probably include the addition of mCloth module for cloth simulation (as revealed at SIGGRAPH 11) and some kind of forcefields functionality (as you can notice from a 'teaser' screenshot below).





More tighter integration with Particle Flow was also announced.
As part of MassFX, it was clear we had to do something about Particle Flow and making sure it is on a trajectory to support our unified story. I can now say that we recently formalized a multi-year relationship with Oleg (creator of Particle Flow) so that he can be much more involved in our roadmap.

To set expectations, don't expect immediate results in the coming year and you shouldn't be discouraged. This is definitely a longer-term effort and Oleg will continue to offer his solutions via his channel for a long time to come. We'll announce more at the appropriate time. My point in mentioning this is that we see particle flow in particular as an area of investment and research.

Having something like PFlow Box #2 (which is also using PhysX SDK) as a basic feature of MassFX system would be nice.

We believe that more details will be released in upcoming weeks. Stay tuned !



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