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#289 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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One word Nvidia: NetBurst.
Learn from the past. |
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#290 | |
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Registered User
Join Date: May 2006
Location: U.S.
Posts: 6,701
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Quote:
What I was speaking to was past history and, more specifically, the past 3 generations of cards. For the past 3 gens, Nvidia has really lagged behind when it comes to efficiency. Their cards have been fast at the cost of consuming a lot more power than ATI's. When you're trying to increase performance, that envelope will run out unless you figure out a way, like ATI has, to increase efficiency within your architecture. Extra transistors come at a cost. My feeling is that in the end they will figure it out but it may take them some time to get their next high end out there.. like in the latter part of this year.
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i7-2700k @ 5.0 GHz Nvidia GeForce 570 2.5GB Tri-SLI Asus P67 WS Revolution (Tri-SLI) OCZ Vertex SSD x 4 (Raid 5) G.Skill 8GB DDR3 @ 1600MHz PC Power & Cooling 950W PSU |
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#291 |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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It is true that the high end parts for ATI have been within roughly the same max power limit for the last few generations(about 210 to 225 watts), as i don't remember the HD 6970 using more power than the HD5870, or these new HD7970's using more power then the HD6970's under load, and the transistor budget between the HD5870 and HD7970 doubled(2.15 billion to 4.3 billion), and of course the process changed from 40 nm to 28nm, but the die sizes aren't hugely different either, going from 315mm^ to 389mm^ and back to 365mm^ respectively for all 3 generations.
So they stay within reasonable ranges for power and die size, and the common point with Kepler is that it's TSMC mass producing Kepler chips, including the very highest end version using that same 28nm process, so if we start hearing that it's using a much higher transistor budget than AMD's high end GPU, power concerns might possibly pop up unless it runs at lower clocks, but they can't avoid getting less chips per wafer even if yeilds were 100%, as the GPU die is larger too as a consequence of the higher transistor budget anyhow, so production costs are automatically higher for them than for AMD, and Nvidia needs to order more wafers from TSMC to make up the shortfall. |
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#292 | |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,111
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It's still all just conjecture at this stage as Nvidia's have not released any info about these next chips. All we have seen is rumors about what it could be like. Personally, I'm waiting until Kepler is released or solid info from a reliable source. That's when I'll make up my mind which camp I go with next round.
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#293 | |
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Quote:
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Gigabyte Windforce X3 GTX 680 OC - Dell 24" IPS Intel 320 300 GB SSD - 1 TB Hitachi HDD - 2x 250 GB WD HDD Corsair K90 - Corsair Venegance 2000 Headset - Razer Naga Epic Corsair 600T Case |
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#294 | |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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Quote:
True, but just curious that they're so silent about it and we're almost 2 months since the HD7970 reviews were released on december 9th last year, and one month in actual retail shelves, and best case scenario( if the rumors are to be believed), the first kepler based cards will be released only in april, and it's not the high end version either.... ![]() Anyhow, i dug up the power chart under load while playing metro 2033 from the Anantech review of the HD7970 and i was right..It's not really using much more than the HD6970 or HD5870 cards(40 watt spread between the 3), and it's the same system being used apart from the video cards. ![]() |
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#295 |
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I am sure Nvidia learnt from NV30, Fermi as well...
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Gigabyte Windforce X3 GTX 680 OC - Dell 24" IPS Intel 320 300 GB SSD - 1 TB Hitachi HDD - 2x 250 GB WD HDD Corsair K90 - Corsair Venegance 2000 Headset - Razer Naga Epic Corsair 600T Case |
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#296 |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,111
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That's true, when is the GK104 due out. Last I heard it was sometime this month. I have only heard rumors about April for the release of the GK110.
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#297 |
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Registered User
Join Date: Jul 2003
Posts: 1,526
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#298 |
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Registered User
Join Date: Jun 2004
Location: New Zealand
Posts: 3,111
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I never take anything he says seriously. I read those over at Extreme Systems. Still only rumors though. That was why I was asking MUYA as Asia seems to get hardware releases before anywhere else in the world.
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#299 | ||
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Registered User
Join Date: Mar 2006
Posts: 532
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Quote:
They should use view dependent tesselation in which case you can use error metrics to decide how many polygons are needed. (by curvature, pixel/polygon size in screenspace and so on.) Quote:
I really hope that we would see a proper case for tesselation in some future game. IE. Mesh prepared so that it would have decently even structure, using vector displacement mapping and texturing which has UVWs relaxed properly, so it will not stretch with the dispalcement. |
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#300 | |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Crysis 2's tesselation implementation is a complete joke and no one in their right mind should be defending Crytek over this. They released a hacked, unoptimized solution for whatever reason. Even if they couldn't get the dynamic tesselation implemented and couldn't manage to clip the water, there's no damn reason to use that many triangles on a flat surface! Especially when the detailed bits don't benefit from it at all (still simple detail, just more triangles splitting up what's already there for the most part). GK104 launch date; earliest speculated is mid march, latest is late april. GK110 no one has any clue if it will launch with GK104 or not, but I'm starting to think it won't considering the details about GK100 being scrapped and GK110 rushed forward.
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