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#37 | |
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Registered User
Join Date: Jul 2006
Posts: 1,070
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Quote:
However, you're still wrong on ALL POINTS. 'Steep' parallax mapping, as listed in the link before, INCLUDES OCCLUSION BY DEFINITION. So basically stop talking about **** you don't know. parallax mapping without occlusion looks fine as long as you don't do something stupid like put it on a model. Also, occlusion won't fix parallax mapping from not looking right at certain angles anyways. |
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#38 | |
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Registered User
Join Date: Sep 2006
Posts: 2,260
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Quote:
![]() ![]() ![]() So much of the stuff looks like garbage once it gets "cooked," I guess that was so the games could be "console-friendly." Bioshock looks ugly, it's character models look BEYOND ugly (not the intended ugliness), etc.
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"What are politics? Another name for every man getting as much as he can out of the nation. " Charles H. Spurgeon |
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#39 | |
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Registered User
Join Date: Jul 2006
Posts: 1,070
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Quote:
As far as the cooking process, what are you talking about? The lighting model does change from dynamic to lightmaps, and like some others I do miss the dynamic effect. I agree UT3 doesn't look so great overall, but it's not totally because of the consoles. Maybe it's Epic being inept and not knowing the consoles as well as they could. Take a look at stuff like Uncharted or Gran Turismo 5 Prologue on PS3, or Kameo and some parts of Halo 3. The best looking consoles games don't use UE3... I disagree completely that Bioshock looks 'ugly' by any means. You may not like it, but the majority of people will disagree with you. It's the best looking UE3 game I believe, and it rivals some of the best looking games overall... [edit : also, just to clarify, that may also be the UE3 (unreal editor 3, not unreal engine 3) that comes with Roboblitz or Gears of War, either way it doesn't make a difference, the editor is toned down for users from the full functionality of the engine that developers would get. Beyond that people who make games (not just mods) can mess with the engine themselves, thereby adding functionality that Epic doesn't sell to you.] |
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#40 | |
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Registered User
Join Date: Jul 2005
Posts: 151
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Btw what can I do with ugly models?
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#41 | |
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Resident Tire Destroyer
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Quote:
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#42 | |
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Registered User
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Hî her is the link for filefront.
no installer with 3 files. File1 806 MB http://files.filefront.com/Texturepa.../fileinfo.html File2 806 MB http://files.filefront.com/Texturepa.../fileinfo.html File3 805 MB http://files.filefront.com/Texturepa.../fileinfo.html Rygel
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CRYSIS & WARHEAD TEXTUREUPDATE 2GB / 1.9GB http://www.nvnews.net/vbulletin/showthread.php?t=117949 Texturepack_Ultra_for_Quake_Darkplaces 2.73 GB http://www.nvnews.net/vbulletin/show...72#post1350472 Doom3 Mod Extreme Quality Mod 818 MB http://doom3.planet-multiplayer.de/comment.php?2275 Doom3 Mod Extreme Quality Mod update 111 MB http://doom3.planet-multiplayer.de/d...d.php?view.642 |
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#43 | |
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I'm Geralt
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,364
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Quote:
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Windows 8 the next big failure, right after Windows ME |
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#44 |
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Registered User
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Sh--
filefront has delete the files.Sorry
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CRYSIS & WARHEAD TEXTUREUPDATE 2GB / 1.9GB http://www.nvnews.net/vbulletin/showthread.php?t=117949 Texturepack_Ultra_for_Quake_Darkplaces 2.73 GB http://www.nvnews.net/vbulletin/show...72#post1350472 Doom3 Mod Extreme Quality Mod 818 MB http://doom3.planet-multiplayer.de/comment.php?2275 Doom3 Mod Extreme Quality Mod update 111 MB http://doom3.planet-multiplayer.de/d...d.php?view.642 |
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#45 | |
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:3
Join Date: Oct 2006
Location: India
Posts: 2,254
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Quote:
http://www.mininova.org/distribution
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The Polite Gamers - Steam Group |
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#46 |
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Join Date: Jul 2005
Posts: 151
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#47 |
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Registered User
Join Date: Mar 2007
Posts: 1,026
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Offtopic (since it was bumped, though I guess that Rygel is not still around) :
Rygel I remember you were working on a Doom 3 texture pack. Did you abandon it or was it released?
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#48 |
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Registered User
Join Date: Jul 2005
Posts: 151
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Anyone played darkplaces on GTX580?
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