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Old 12-31-03, 11:13 AM   #13
cwall64
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Quote:
Originally posted by para
It works for me now!
http://www.nvnews.net/vbulletin/show...threadid=22907

Regards
It looks like you were using 32-bit distro, I was really wanting to get something running in 64-bit OS - that seems to be the real problem.
Chris
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Old 12-31-03, 01:16 PM   #14
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You're right... As soon as I find the time to try the bi-arch toolchain I'll compile a 64bit version of my kernel. When this is done I'll try to compile the nvidia driver the same way. But up to now I'm quite happy to get AGP working Do you know how to activated SBA and FastWrites? Chipset, card and BIOS are prepared... Are there any options for my x-config or modules?

Para
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Old 12-31-03, 03:20 PM   #15
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Well I pulled the 5900U out and put in a 5600U, used the 1.0-4499 drivers (since the readme for the AMD64 driver supports the 5600U) with NvAGP option set to 1, and it seems to work. I get about 2,800 FPS in glxgears.

I do have a message I don't understand in the XFree86.log:

(WW) NVIDIA(0): Failed to verify AGP usage
(II) NVIDIA(0): Setting mode "1024x768"
(II) NVIDIA(0): Using the NVIDIA 2D acceleration architecture
(==) NVIDIA(0): Backing store disabled
(==) NVIDIA(0): Silken mouse enabled
(**) Option "dpms"
(**) NVIDIA(0): DPMS enabled
(II) Loading extension NV-GLX
(II) Loading extension NV-CONTROL
(==) RandR enabled

Is this line "(II) NVIDIA(0): Using the NVIDIA 2D acceleration architecture" normal? And is 2,800 FPS about normal?
Chris
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Old 12-31-03, 04:16 PM   #16
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Quote:
Originally posted by para
You're right... As soon as I find the time to try the bi-arch toolchain I'll compile a 64bit version of my kernel. When this is done I'll try to compile the nvidia driver the same way. But up to now I'm quite happy to get AGP working Do you know how to activated SBA and FastWrites? Chipset, card and BIOS are prepared... Are there any options for my x-config or modules?

Para
Sorry, I haven't gotten that deep into the configuration yet! I have to agree though that it is a major step just getting the basic parts working - in any fashion!!! I knew I was taking a large step moving everything over to a 64-bit system. I am so glad that we are able to get a great Linux system (myself SuSE and Gentoo) up and running before MS could get their OS out of beta!

Chris
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Old 12-31-03, 04:20 PM   #17
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It clearly doesn't work: (WW) NVIDIA(0): Failed to verify AGP usage; what kind of error message do you get with NvAgp set to "2"?
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Old 12-31-03, 04:24 PM   #18
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No failure - X and KDE are up and running. I get this message from dmesg:

0: nvidia: loading NVIDIA Linux x86_64 nvidia.o Kernel Module 1.0-4499 Wed Sep 17 17:03:05 PDT 2003
0: NVRM: not using NVAGP, AGPGART is loaded!!

Chris

When it was set to the default it would just give me a blank screen when the Nvidia splash would try to load.
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Old 12-31-03, 05:32 PM   #19
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It fell back to PCI memory; you could have achieved the same effect with NvAgp set to "0", but I doubt that's what you're interested in long-term, is it?
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Old 12-31-03, 06:00 PM   #20
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zander,
yes you ar correct! I posted too quick! I'll try NvAGP 2, and post back.
Chris
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Old 12-31-03, 06:38 PM   #21
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Quote:
Originally posted by cwall64
zander,
yes you ar correct! I posted too quick! I'll try NvAGP 2, and post back.
Chris
Well NvAGP "2" works, but no X - when the nvidia splash image tries to load it locks up the console with a black screen with a blue line at the bottom. But AGP 8x works (from a ssh terminal):

linux:/var/log # cat /proc/driver/nvidia/agp/status
Status: Enabled
Driver: AGPGART
AGP Rate: 8x
Fast Writes: Disabled
SBA: Disabled

I'll keep trying!!!
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Old 01-01-04, 02:21 PM   #22
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I only noticed that my config was out-of-date after I posted. For most of the time, I was passing NvAGP "2". Still doesn't work. No 'Failed to verify AGP usage' anymore, but I get "NVRM: Failed to get AGP offset" or similar. (Can't easily check ATM)

Appears there were several problems, notably a typo in the kernel was causing AGPGART to fail silently. After getting AGPGART working, though, the Nvidia driver still screws up, with the above 'AGP offset' message spamming through the kernel log. The renderer string, X log, and /proc/driver/nvidia/agp/status all show AGP usage, but glxgears scores are still very, very low, and 3D is buggy/nonfunctional.
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