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#1 | |
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Registered User
Join Date: Aug 2002
Posts: 155
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I wanted to discuss the never-released 'Saturn 2' that was supposed to have been developed with Lockheed Martin Real3D technology.
From Next Generation November 1995 (sister magazine of EDGE): http://i.imgur.com/4fBFl.jpg http://i.imgur.com/Z6hbZ.jpg http://i.imgur.com/vQK0g.jpg 'Saturn 2' could've been a new console instead of Saturn or a quick replacement (not in place of Dreamcast, it's not of that class) or as a Saturn upgrade cart for Model 2 ports and downscaled Model 3 conversions. Note that the Real3D/100 graphics card is not to be confused with the high-end Real3D/Pro-1000 GPUs used in Sega's Model 3 arcade board. More on Real3D/100: http://i.imgur.com/CfcM0.jpg http://i.imgur.com/TYRpc.jpg The Real3D/100 chipset could've been reduced into a single chip, much like PS1's CPU+GTE or better yet, the 3DO M2's Bulldog ASIC. If Lockheed Martin had desired to enter the consumer market in a big way (nevermind the i740), They would've been a force to be respected. We would've had visuals like these: http://i.imgur.com/aJqcE.jpg Quote:
I was devastated when SEGA decided not to use Lockheed Martin Real3D in Dreamcast. I mean, PowerVR2 was great, but not Real3D-great. I figure Lockheed could've come up with a cost-effective next-gen GPU beyond what was in Model 3 to compete with the other consoles of its generation. Interestingly enough, ATI acquired the lion's share (i believe) of Real3D, which is now apart of AMD, so all is good with Real3D IP and engineers working at AMD ![]() |
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#2 | |
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Registered User
Join Date: Aug 2002
Posts: 155
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#3 |
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Registered User
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This is pretty cool, i didn't know they had a saturn 2 planned, or is that what became the dreamcast?
I think even if they did get a more powerful gpu in their console they would still not succeed as they had already doomed them selves earlier with the mismanagement of the CD and 32x addons for the Megadrive only to get abandoned too soon followed by lackluster support for the difficult Saturn as it was launched too soon (surprising developers and potential customers alike) as a response to the announcement of the PSX, leading to yet another console being abandoned too soon and a new console rushed out. Sega payed dearly to be first. It wasn't really a fault in hardware but stupid management and poor communication. Fastest and most powerful isn't what defines a successful console as there is a whole host of unsuccessful powerhouses attesting to that. Too many people were simply unwilling to commit to Sega at that time due to their track record in support of their own hardware or rather lack their of. I had the MegaDrive II with the MegaCD II addon and the 32X, while i did like them they left a really bad taste of poor support and I was fortunate to have sold it all while it was still hot and got a lot of cash for it. It was amazing to see the Dreamcast in action back in the day and I did want one but me and most of my friends had already decided it to be a safer bet to wait for the Ps2. |
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#4 | ||
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Registered User
Join Date: Aug 2002
Posts: 155
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Quote:
Quote:
Dreamcast (Katana) was amazing back in 1998/1999 but was surpassed too quickly by Nvidia chips and other consoles. I don't count Dreamcast as a Saturn 2 project because of the timing. All the quick Saturn replacements or upgrade (Nvidia NV2, Lockheed Martin, 3DO M2, and others) fit into a 1994-1996 timeframe, before the NEXT generation of Sega console was in development (Black Belt and Katana) which was in 1997. Last edited by suburbanguy; 04-10-12 at 07:49 PM. |
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#5 |
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Brobama
Join Date: Jul 2011
Posts: 815
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I loved my Dreamcast. No support for it but I loved what they had out on it.
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#6 | |
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Registered User
Join Date: Aug 2002
Posts: 155
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Quote:
I loved my Dreamcast. Actually, I owned 7 of them at one point because Fun Co' Land was selling them used for $25 for awhile. I freaking loved Daytona USA 2001, played the S*** out of that game. |
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#7 | |
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Registered User
Join Date: Aug 2002
Posts: 155
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Here's an interesting USENET post from 1996 about Lockheed Real3D/100 and 3DFX Voodoo Graphics:
http://groups.google.com/group/comp....e=source&hl=en Quote:
Extremely interesting and well written IMHO. |
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#8 | |
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Registered User
Join Date: Aug 2002
Posts: 155
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Back on the subject of SEGA....
By April 1997, Next Generation Online discovered that Lockheed Martin would not be involved with Sega's home console plans, and that Black Belt would not be an upgrade for Saturn but a whole new console. Quote:
Black Belt eventually lost the internal competition within SEGA in favor of Katana in the summer of 1997, which was then named Dreamcast in May 1998. |
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