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#1 | |
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Join Date: Jul 2002
Location: /dev/null
Posts: 1,556
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Anyone notice slowdowns even with no AA/AF at 1280x960? (FX 5900)
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url] [size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size] |
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#2 | |
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Fat Tuna
Join Date: Jul 2002
Location: Lincoln, Nebraska
Posts: 509
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Yeah this game is a hog. Max detail chugs quite a bit on my system.
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2.66 P4 @ 3.0 Ghz / Geforce 6800 GT @ 410/1080/ 768 mb Samsung DDR333 @ 374 mhz / Abit IS7 / XP Pro / NEC 1760NX LCD |
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#3 | |
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Monster 3d
Join Date: Jan 2003
Posts: 200
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It seemed to run great here. In 1024x768 4x 16x though. I played through both missions. 2500+ w/ 9700P.
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Quote:
Folding for team nV News |
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#4 | |
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Registered User
Join Date: Aug 2002
Location: Australia
Posts: 1,177
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Can anyone help me get this game working?
I just see a blue-ish haze, like 100% fog on screen. I can see the interface though, and hear sounds. Edit: If I run in 16bit color modes it works okay. Still like to get it running properly. Sys: FX5800 (45.24) WinXp Athlon xp2100 512mb Epox nForce2 Last edited by Greg; 08-26-03 at 05:27 AM. |
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#5 |
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Registered User
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What a clunky game. It takes ages for me to accomplish what I want my character to do. A shame really.
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PC - | Core i7-2600K @ stock | Gigabyte GA-P67A-UD3 | 4GB Patriot Sector 5 DDR3 | Galaxy GTX 460 1GB @ stock | Corsair Force 120GB SSD | Seagate 1TB 7200RPM | 320GB Seagate 7200.10 | 2x Seagate 500GB USB 2.0 | Lite-On 20x SATA DVD+RW | Silverstone TJ-09 | Corsair 620W PSU | Logitech Z-5500s | Sennheiser HD-570 headphones | Samsung 2494LW | Laptop - | Dell Inspiron 1420 | C2D T7300 (2.0GHz, 4MB cache) | 2GB DDR2-667 | 160GB 7200RPM HDD | DVD +/- RW | 14.1" WXGA+ (1440x900) | Broadcom 802.11g | NVIDIA 8400M GS 128MB | |
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#6 | |
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Registered User
Join Date: Aug 2002
Location: Australia
Posts: 1,177
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I see this demo is on file planet now. With the latest nV drivers, this game now runs fine. It must be run in 32bit color modes, or all the pixel shader effects are disabled. I played the tutorial and the two demo levels and had loads of fun. I think there is a bug in the ragdoll physics code because the dead bodies can slow the game something shocking. I tested this by picking up a bunch of corpses and throwing them back on the ground a few meters away causing frame rate to rise from something like 8fps to 30fps (using FRAPS). Definately worth a look if you ever enjoyed XCom or Jagged Alliance. The game is an evolution of turn based (semi-real-time) tactical combat, but this particular game has almost fully destructable environments, dynamic light and shadow and physics simulation. It is quite impressive to man a heavy machine gun and chew through a building with it.
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#7 |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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sounds good. I was looking forward to this game, but I hope it isn't a turtle to run.
Robert |
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#8 | |
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Registered User
Join Date: Aug 2002
Location: Australia
Posts: 1,177
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