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#1 | |
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Registered User
Join Date: Dec 2003
Posts: 9
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Hi,
I have the new 5328 drivers installed & working, I think.. but still seem to be getting crap graphics in my games.. I have GF4 Ti4200 128Mb <**on edit**> would this make a difference? cat /proc/driver/nvidia/agp/card status: disabled: If so how to I switch it on? Checking glxinfo Gives ******* glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce4 Ti 4200/PCI/SSE/3DNOW! OpenGL version string: 1.4.1 NVIDIA 53.28 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x24 16 tc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 0 0 None 0x25 16 tc 0 16 0 r . . 5 6 5 0 0 24 8 16 16 16 16 0 0 None 0x26 16 tc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 16 0 0 None 0x27 16 tc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 16 0 0 None 0x28 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 2 1 Ncon 0x29 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 4 1 Ncon 0x2a 16 tc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 2 1 Ncon 0x2b 16 tc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 4 1 Ncon 0x2c 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x2d 16 dc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 0 0 None 0x2e 16 dc 0 16 0 r . . 5 6 5 0 0 24 8 16 16 16 16 0 0 None 0x2f 16 dc 0 16 0 r y . 5 6 5 0 0 0 0 16 16 16 16 0 0 None 0x30 16 dc 0 16 0 r . . 5 6 5 0 0 0 0 16 16 16 16 0 0 None 0x31 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 2 1 Ncon 0x32 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 4 1 Ncon 0x33 16 dc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 2 1 Ncon 0x34 16 dc 0 16 0 r y . 5 6 5 0 0 24 8 16 16 16 16 4 1 Ncon ****** Glxgears gives ***** 15326 frames in 5.0 seconds = 3065.200 FPS 25884 frames in 5.0 seconds = 5176.800 FPS 25764 frames in 5.0 seconds = 5152.800 FPS 25719 frames in 5.0 seconds = 5143.800 FPS 22296 frames in 5.0 seconds = 4459.200 FPS ********* which I think is ok... is there anything else I can do/check? TIA Last edited by Derek; 01-05-04 at 03:47 PM. |
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#2 | |
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Join Date: Sep 2003
Location: UK
Posts: 847
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What do you mean "crap graphics" your glxgears seems ok
__________________
AthlonXP 2600+ / nForce2 Asus A7N8X-X / PNY GeForce FX5900 Ultra / 1024Mb Samsung Ram /nForce Sound / Hansol 920D Plus 19" monitor / Lite-On 32x12x40 / 2x Maxtor HD 40Gb/80Gb / nVidia 7174 driver / Gnome 2.10.1 / Kernel 2.6.11.9 / Slackware 10.0 |
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#3 |
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Registered User
Join Date: Dec 2003
Posts: 9
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<<** On Edit**>
Managed to fix.. XFConfig was set to defaultcolordepth 8.. once I changed that to 24.. everything looked wonderfull once more.. Last edited by Derek; 01-05-04 at 04:44 PM. |
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