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#1 | |
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Registered User
Join Date: Jul 2004
Location: New York
Posts: 885
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http://www.wired.com/gamelife/2012/0...eal4/?pid=2549
looks interesting what kind of rig will need LOL
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Gigabyte GA-Z77X-UD5H Intel i5-3570k @ 4.3 Thermalright True Spirit 120 G.Skill 16 GB Ram DDR3-1600 EVGA GTX 680 SC Crucial M4 128 GB SSD 2x Samsung 1 TB Spinpoint 7200 RPM SATA HD103SJ WD SE16 7200 RPM SATA 640 GB SAMSUNG 22X SATA DVD Burner CORSAIR 750TX PSU LIAN LI Lancool PC-K7B Asus 25 inch VE258Q Win7x64 |
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#2 | |
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SUC SUDO
Join Date: Oct 2006
Location: NY, Staten Island
Posts: 2,209
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isn't it OpenGL? then we shouldn't have any issues
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Intel i7 3770K 16 GB DDR3 Evga 670 SLI Look me up in AION and GW2 Game Tag: Famorak |
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#3 |
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Registered User
Join Date: May 2005
Posts: 17,986
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Hmm...
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#4 | |
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Resident Tire Destroyer
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Meh... Several studios are already using the new version of cryengine 3 (3.5 or whatever it's at now) to build next gen console titles. That engine is already a proven winner and is capable of rendering pretty decent looking stuff on current consoles. With the rumors floating around on what the next gen consoles will have hardware-wise, they should have no problems pushing details that we see on crysis and crysis 2 at full DX11/ultra settings with AA @ 1080.
As far as this new UE4 thing goes... If developers can actually produce a quality game with graphics on par with the samaritan demo then I'll be impressed but I'm withholding judgement until I see what studios actually DO with the product. I guess we'll get to see this thing in motion at E3 next month so we can see just what's up. I hope I'm amazed. I really do.
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#5 |
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NV THIS
Join Date: Jul 2005
Location: Hutt Space
Posts: 1,289
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I dont see much next-gen in those shots...
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#6 | |
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Super Registered User
Join Date: Sep 2004
Location: Australia
Posts: 3,204
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will it have anti aliasing?
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#7 |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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#8 |
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Resident Tire Destroyer
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I heard crytek charges a cool 1 million to license it's engine to a company to use to make a game. chump change really given what most game's cost.
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#9 |
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Join Date: Jan 2012
Posts: 444
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#10 |
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Registered User
Join Date: Aug 2002
Posts: 2,383
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First shots of it look amazing. Considering most games use UE, when next gen games start using this, we'll be blown away.
I've given up on id software. CryTek and Epic are the only two companies left who can make amazing looking engines. Screenshots: http://www.wired.com/gamelife/2012/0...eal4/?pid=2549 |
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#11 |
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Registered User
Join Date: Dec 2006
Posts: 12
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I've been told by people who saw the demo during consults that it looks more impressive in motion than what the screens let on. When you see all the reflections, particles and radiosity working in real-time it leaves a better impression (they say). I too was a little underwhelmed by some screens, floored by others. Everything is really about developers because nobody wants to hire more staff for 3 year dev cycles because its financially unsustainable. Epic was more trying to sell people on "you can develop faster and with less of a learning curve" than "we can make your games look even more amazing". Sounds about right considering most console manufacturers seem to be pushing towards conservative instead of envelope pushing specs for next-gen.
It is a fully deferred shading, dynamically lit pipeline. Think Doom3, but with radiosity and some specular interaction. No more lightmap computing and, I assume, no more baking cube maps. As a programmer I'm more curious about the "real-time" C++ stuff. From the sounds of it you can just edit-and-continue with the editor running to play with new game logic nearly instantaneous. At the same time unreal script is completely gone. Granted I can draw up a longer list of my favorite games made with Unreal compared to Cryengine I don't really have a favorite. If people can make great games for both and they keep competing and making things more impressive as a result I'm all for it. Another engine that seems to be gaining steam, though under the radar for AAA development, is Unity. Most devs I know that work with it come away pretty impressed and tho not cryengine or UDK level their DX11 stuff is looking really good. Guess well know more when Epic shows off UE4 at E3... |
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#12 |
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Registered User
Join Date: Aug 2002
Posts: 2,383
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At least they don't have to spend months faking realistic lighting anymore. UE4 does realistic lighting!
Finally... |
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