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#1 | |
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Registered User
Join Date: May 2012
Posts: 7
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Currently I'm using the Nouveau driver for gaming, mainly because of better input latency behavior. Input latency is especially noticeable in fast FPS games like Quakelive.
Are there any setting which influence input latency in NVIDIAs drivers for Linux? NVIDIAs drivers for Windows seem to have a 'Maximum Pre-Rendered Frames' option for this which is missing in NVIDIAs drivers for Linux. |
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#2 | |
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Unregistered User
Join Date: Apr 2006
Location: Poland, Warsaw
Posts: 203
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This option works only for DirectX games, not for OpenGL.
__________________
mandriva > all kthnxbai
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#3 |
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Registered User
Join Date: May 2012
Posts: 7
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It seems this options is also available for OpenGL:
http://forums.nvidia.com/index.php?s...ic=214503&st=0 |
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#4 | |
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Registered User
Join Date: Jan 2007
Posts: 119
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Maybe you have triplebuffering on?
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#5 |
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Registered User
Join Date: May 2012
Posts: 7
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#6 | |
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Registered User
Join Date: Jul 2007
Posts: 38
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Can also try:
In xorg.conf: (Makes e.g. Raven Shield game, in Wine, less jerky) Code:
Option "NoFlip" "True" In ~/.bashrc: Code:
export __GL_YIELD="NOTHING" |
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#7 |
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Registered User
Join Date: May 2012
Posts: 7
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#8 |
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openSuSE11
Join Date: Aug 2005
Location: Europe, Slovenia, Koper
Posts: 515
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Do you have vsync on?
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#9 |
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Registered User
Join Date: May 2012
Posts: 7
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vsync is off, you can't play fast FPS games with it.
After some research I fount that it's possible to adjust the amount of prerendered frames by this setting: Code:
Option "RegistryDwords" "OGL_MaxFramesAllowed=0x1 Sadly there was no help from NVIDIA on such a simple question. |
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#10 |
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openSuSE11
Join Date: Aug 2005
Location: Europe, Slovenia, Koper
Posts: 515
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How you cannot? Vsync locks them to tear-free 60fps
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#11 |
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Registered User
Join Date: May 2012
Posts: 7
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#12 |
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Registered User
Join Date: Feb 2012
Posts: 32
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With VSync you almost always also need triple buffering:
Option "TripleBuffer" "true" Doesn't always help, but many times, it does :-) But the best way to eliminate input lag is to enable the frame limiter. The Windows version of the driver does have a frame limiter now. I don't know if the Linux version can also be tweaked that way. |
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