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Old 06-02-12, 09:24 PM   #37
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Default Re: Max Payne 3

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Originally Posted by WeReWoLf View Post
A little disappointed in the total length, took me just over 6 hours 50 mins to complete. Apart from that, loved every minute.
Given that, is it still worth $60? Does the multiplayer make up for the short singleplayer?
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Old 06-02-12, 10:31 PM   #38
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Default Re: Max Payne 3

I finished the game this afternoon, as well... loved it and started going back to collect some of the stuff I had missed. Only played one round of MP, but it was surprisingly good. I generally dislike TPS online, but this one handled pretty well.
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Old 06-03-12, 02:45 AM   #39
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Default Re: Max Payne 3

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I've heard this is connected to the pirated versions floating around.
Nope, happens to steam versions, you have to set compatibility to Vist SP1 or game wont launch in W7 64bit.
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Old 06-03-12, 03:10 AM   #40
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Default Re: Max Payne 3

Took forever to install! The game is surprisingly good. Theres a bit of nostalgia in the gun fights, which i really dig. But im still not used to the new style and setting and i do miss the graphic novels which serve as cut scenes to bridge the story. And is it me or are there too many cutscenes in the game? I feel like im spending half the time watching cutscenes rather than playing the game.
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Old 06-03-12, 09:14 AM   #41
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Default Re: Max Payne 3

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Nope, happens to steam versions, you have to set compatibility to Vist SP1 or game wont launch in W7 64bit.
Haven't had to do this AT ALL.
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Old 06-03-12, 10:45 AM   #42
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Default Re: Max Payne 3

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Haven't had to do this AT ALL.
me neither. Win7 64 here, ran fine for me. People have mucked up installs, that is all.
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Oh, if the whole world had only one neck for me to squeeze in my hands...
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Old 06-03-12, 10:46 AM   #43
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Default Re: Max Payne 3

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Originally Posted by Crow_Nest View Post
Took forever to install! The game is surprisingly good. Theres a bit of nostalgia in the gun fights, which i really dig. But im still not used to the new style and setting and i do miss the graphic novels which serve as cut scenes to bridge the story. And is it me or are there too many cutscenes in the game? I feel like im spending half the time watching cutscenes rather than playing the game.
People dig every game about the story... get a game with good story and they've done a brilliant job telling it while shifting control back and forth with the player and people still bitch. Would you rather have "LOADING..." screens? I sure as hell wouldnt, I think they did a masterful job.
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Oh, if the whole world had only one neck for me to squeeze in my hands...
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Old 06-03-12, 11:23 AM   #44
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Default Re: Max Payne 3

The game look and play reminds me of Deus Ex Human Revolution. Ok game plays just like the other two Max Paynes. Same thing different day (with upgrades). The reason this game is so long is because of the cutscenes. Probably about as much time in cutscenes as gameplay. I got a little tired of the cutscenes repetitive double vision, repeating facial expressions, text appearing for effect, split screens, etc. Was a little too hollywood for me. After awhile I was going, "alright already, get me back to the game".
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Old 06-03-12, 03:09 PM   #45
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Yeah I guessed that when it states that I'm regularly running at 200FPS. I don't like that the game limits the settings based on VRAM rather then specs because it wont let me run at 8xAA yet I can force it in CP and it runs perfect.
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Old 06-03-12, 06:36 PM   #46
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Default Re: Max Payne 3

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I'm going to get the boxed version too. Dick Smith here has it for 70AUD, but doesn't release until the 5th, but I can wait. Looking forward to it. Hpoe my 590GTX can handle it k.
Thanks for the heads up, I'll be buying it tomorrow for sure.
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Old 06-03-12, 07:50 PM   #47
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Default Re: Max Payne 3

Absolutely love this game! I'm taking a break for fear of blowing through the whole game in one sitting.

Don't know how much longer I can stay away though.
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Old 06-03-12, 09:15 PM   #48
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Default Re: Max Payne 3

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During those interruptions, the side-screens black out. So it switches a lot but when you're in Surround it's just absolutely fantastic!

Framerate is good at 8144x1600 with FXAA and maxed Tessellation. However, it's not a constant framerate and it has a big influence on your aiming. Right when the bullet time kicks in, it suddenly drops into the low 20s. Not sure if it's related to vsync but I have to improve that. I'm going to wait for the 680s to arrive and then I'll see what I have to change for a more steady framerate. It shouldn't be an issue at your resolution though.
They're videos maybe that's why it doesnt scale across all screens, if you hit enter is says "still loading.." But agree the game rox and runs good too.

About those drops, could be surround/SLI specific. I saw some AMD xfire users saying the same with eyefinity - mostly by cinematic render sequences (DOF).

btw it doesnt use triplebuffer.. Maybe D3DOverrider fixes it, i didnt try it yet i played with vsync off.
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