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Registered User
Join Date: May 2003
Posts: 4
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Hi everyone, I'm trying to write some fragment shaders with Cg on my
GeForce 4 (NV_30_emulate is active, yes). However, my full-precision floating point textures are still clamped to the [0,1] range before they arrive in the shader. How can I avoid that? Yours, Florian |
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