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Old 10-17-02, 07:20 AM   #1
GamblerFEXonlin
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Default New Doom III pictures

http://www.windowsxpstuff.net/forums...ST&f=26&t=2030

Now do scroll down and read my regular rant
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Old 10-17-02, 03:42 PM   #2
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I can't be arsed to sign up on the other forums, so I'll reply here.

The reason the models in doom3 are soo low poly, is because;

a) The animation is done on the cpu, and with soo many bones in the model, every vertex needs alot of work to compute it.

b) The shadow volume silhouettes are calculated on the cpu also. This is per light. You need to render the shadow silhouette twice for each light also into the stencil buffer.

So doubling the polycount on models, quadruples the amount of work required on the cpu, and has about a 6 fold increase in work on the gpu, PER LIGHT!

Thats why you need a fast cpu, and the models are kept low poly.
When it's moving it looks a helluva lot better than screenshots anyway.
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Old 10-17-02, 03:46 PM   #3
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I'm not worried about the low poly-ness of it--in motion it is going to look amazing. And as CPUs get faster, games using the Doom 3 engine will start adding more detailed looking characters. Carmack has even said he expects the Doom 3 engine to last 5 years.
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Old 10-17-02, 04:50 PM   #4
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Quote:
Originally posted by nin_fragile14
I'm not worried about the low poly-ness of it--in motion it is going to look amazing. And as CPUs get faster, games using the Doom 3 engine will start adding more detailed looking characters. Carmack has even said he expects the Doom 3 engine to last 5 years.
yup, Carmack's engines always seem to last until about 1-2 years after he releases a new one. just a testament to his skills.
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Old 10-17-02, 11:09 PM   #5
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Yeah, look at how much better MOH: AA looks over Quake III, or how much better SOF II: Double Helix looks over Quake III. That stuff evolves.
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Old 10-17-02, 11:51 PM   #6
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I wonder how the DOOM engine would look with that Ghoul technology from SOF II.
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Old 10-17-02, 11:57 PM   #7
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Quote:
Originally posted by |TX|-LORD-EX-BU
I wonder how the DOOM engine would look with that Ghoul technology from SOF II.
They did say they are going to have per-pixel hit detection, so while it's not tearing limbs off, the detection is probably better.
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Old 10-18-02, 01:34 AM   #8
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Quote:
Originally posted by nin_fragile14
I'm not worried about the low poly-ness of it--in motion it is going to look amazing. And as CPUs get faster, games using the Doom 3 engine will start adding more detailed looking characters. Carmack has even said he expects the Doom 3 engine to last 5 years.
Hopefully he'll migrate more of the engine to the video card by then, such as the shadowing and animations.
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Old 10-21-02, 11:53 PM   #9
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They did say they are going to have per-pixel hit detection, so while it's not tearing limbs off, the detection is probably better
Hmm... that made me think. My ideal Doom game would be one where a monster could rip your arm off, reducing your health 50%, it snarls at you, your arm still in it mouth as you hit the weapon key again yielding a sawn-off shotgun in your remaining hand and blow its head apart. At this point your character needs to say something cool and witty.
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Old 10-22-02, 12:08 AM   #10
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Quote:
Originally posted by DaveW
Hmm... that made me think. My ideal Doom game would be one where a monster could rip your arm off, reducing your health 50%, it snarls at you, your arm still in it mouth as you hit the weapon key again yielding a sawn-off shotgun in your remaining hand and blow its head apart. At this point your character needs to say something cool and witty.
Ohhhh.... I get it!

You want dynamic one-liner generation!
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