Go Back   nV News Forums > Hardware Forums > Benchmarking And Overclocking

Newegg Daily Deals

Reply
 
Thread Tools
Old 05-05-04, 06:06 PM   #1
StefSom
Registered User
 
Join Date: Oct 2003
Location: Belgium, Brussels
Posts: 14
Default GL_Ext_reme

Download it here
http://esprit.campus.luth.se/~humus/3D/GL_EXT_reme.zip

result on 5600 Ultra 400/800 (4xAA/8xAF)
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 331.64 fps
Overdraw factor 3, front to back: 652.51 fps
Overdraw factor 3, random order: 466.69 fps

Overdraw factor 8, back to front: 133.08 fps
Overdraw factor 8, front to back: 433.30 fps
Overdraw factor 8, random order: 278.60 fps

Fillrate:
---------
Pixel fillrate: 926.22 MegaPixels / s
Texel fillrate: 1129.79 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 20138333 vertices / s
2 point lights: 10305121 vertices / s
8 point lights: 4256335 vertices / s
2 directional lights: 17564425 vertices / s
8 directional lights: 12543297 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 677.26 fps
Four 1024x1024x32 textures: 667.61 fps

result on 5600 Ultra 400/800 (0xAA/0xAF)
Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 470.21 fps
Overdraw factor 3, front to back: 976.16 fps
Overdraw factor 3, random order: 674.20 fps

Overdraw factor 8, back to front: 181.91 fps
Overdraw factor 8, front to back: 595.16 fps
Overdraw factor 8, random order: 383.74 fps

Fillrate:
---------
Pixel fillrate: 1494.97 MegaPixels / s
Texel fillrate: 1440.48 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 32308379 vertices / s
2 point lights: 11269727 vertices / s
8 point lights: 4337226 vertices / s
2 directional lights: 26142525 vertices / s
8 directional lights: 14989220 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1276.08 fps
Four 1024x1024x32 textures: 1240.49 fps
StefSom is offline   Reply With Quote
Old 05-06-04, 08:44 PM   #2
zoomy942
 
zoomy942's Avatar
 
Join Date: Dec 2003
Location: Bellevue, ID
Posts: 5,338
Send a message via AIM to zoomy942 Send a message via MSN to zoomy942
Default Re: GL_Ext_reme

here is a 5900se at 439/826. no aa or af

Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 658.77 fps
Overdraw factor 3, front to back: 1287.95 fps
Overdraw factor 3, random order: 917.20 fps

Overdraw factor 8, back to front: 251.79 fps
Overdraw factor 8, front to back: 724.24 fps
Overdraw factor 8, random order: 496.09 fps

Fillrate:
---------
Pixel fillrate: 1724.06 MegaPixels / s
Texel fillrate: 3264.55 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 52840420 vertices / s
2 point lights: 30941735 vertices / s
8 point lights: 13298302 vertices / s
2 directional lights: 40162607 vertices / s
8 directional lights: 17545727 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1789.97 fps
Four 1024x1024x32 textures: 1666.25 fps
zoomy942 is offline   Reply With Quote
Old 06-04-04, 02:51 PM   #3
Fahim
R420, NV40
 
Fahim's Avatar
 
Join Date: Jan 2003
Location: In Front Of My PC
Posts: 164
Default Re: GL_Ext_reme

System: AMD AthlonXP 2800+


SIS Xabre 400 64MB (250,500) Xminator II 3.57.53


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 127.84 fps
Overdraw factor 3, front to back: 127.87 fps
Overdraw factor 3, random order: 127.88 fps

Overdraw factor 8, back to front: 63.53 fps
Overdraw factor 8, front to back: 63.56 fps
Overdraw factor 8, random order: 63.55 fps

Fillrate:
---------
Pixel fillrate: 187.58 MegaPixels / s
Texel fillrate: 430.45 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 7133070 vertices / s
2 point lights: 4985115 vertices / s
8 point lights: 2601011 vertices / s
2 directional lights: 5188204 vertices / s
8 directional lights: 2767768 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 86.05 fps
Four 1024x1024x32 textures: 101.20 fps


Leadtek WinFast GeForce3 TDH 64MB (200,460) ForceWare 53.03


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 245.71 fps
Overdraw factor 3, front to back: 515.51 fps
Overdraw factor 3, random order: 355.19 fps

Overdraw factor 8, back to front: 94.02 fps
Overdraw factor 8, front to back: 312.90 fps
Overdraw factor 8, random order: 199.46 fps

Fillrate:
---------
Pixel fillrate: 596.59 MegaPixels / s
Texel fillrate: 1237.86 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 13264565 vertices / s
2 point lights: 7317051 vertices / s
8 point lights: 2918278 vertices / s
2 directional lights: 10700807 vertices / s
8 directional lights: 4051203 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 631.59 fps
Four 1024x1024x32 textures: 612.10 fps


ATI RADEON 9600 PRO 128MB (400,600) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 398.80 fps
Overdraw factor 3, front to back: 555.64 fps
Overdraw factor 3, random order: 477.81 fps

Overdraw factor 8, back to front: 146.33 fps
Overdraw factor 8, front to back: 229.83 fps
Overdraw factor 8, random order: 202.21 fps

Fillrate:
---------
Pixel fillrate: 1175.01 MegaPixels / s
Texel fillrate: 1555.33 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 36878641 vertices / s
2 point lights: 18633074 vertices / s
8 point lights: 7910064 vertices / s
2 directional lights: 32770077 vertices / s
8 directional lights: 24100203 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1018.20 fps
Four 1024x1024x32 textures: 994.59 fps


ATI RADEON 9700 PRO 128MB (325,620) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 705.84 fps
Overdraw factor 3, front to back: 2197.17 fps
Overdraw factor 3, random order: 1163.53 fps

Overdraw factor 8, back to front: 254.52 fps
Overdraw factor 8, front to back: 1791.72 fps
Overdraw factor 8, random order: 727.90 fps

Fillrate:
---------
Pixel fillrate: 2349.13 MegaPixels / s
Texel fillrate: 2573.22 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 62844433 vertices / s
2 point lights: 30840507 vertices / s
8 point lights: 13033076 vertices / s
2 directional lights: 56321973 vertices / s
8 directional lights: 40102751 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1436.79 fps
Four 1024x1024x32 textures: 1405.60 fps


MSI GeForce FX 5900XT 128MB (390,700) ForceWare 61.11


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 567.57 fps
Overdraw factor 3, front to back: 1104.06 fps
Overdraw factor 3, random order: 789.70 fps

Overdraw factor 8, back to front: 217.28 fps
Overdraw factor 8, front to back: 620.17 fps
Overdraw factor 8, random order: 426.80 fps

Fillrate:
---------
Pixel fillrate: 1513.25 MegaPixels / s
Texel fillrate: 2889.19 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 46892045 vertices / s
2 point lights: 27443257 vertices / s
8 point lights: 11797515 vertices / s
2 directional lights: 35636874 vertices / s
8 directional lights: 15566126 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1523.26 fps
Four 1024x1024x32 textures: 1481.62 fps


MSI GeForce FX 5900XT 128MB (450,850) ForceWare 61.11


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 679.19 fps
Overdraw factor 3, front to back: 1329.08 fps
Overdraw factor 3, random order: 946.38 fps

Overdraw factor 8, back to front: 259.56 fps
Overdraw factor 8, front to back: 747.08 fps
Overdraw factor 8, random order: 512.23 fps

Fillrate:
---------
Pixel fillrate: 1748.07 MegaPixels / s
Texel fillrate: 3322.25 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 54120134 vertices / s
2 point lights: 31671483 vertices / s
8 point lights: 13610336 vertices / s
2 directional lights: 41109032 vertices / s
8 directional lights: 17956141 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1924.66 fps
Four 1024x1024x32 textures: 1858.53 fps


ATI RADEON 9800 PRO 128MB (380,680) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 793.06 fps
Overdraw factor 3, front to back: 2508.11 fps
Overdraw factor 3, random order: 1314.72 fps

Overdraw factor 8, back to front: 284.87 fps
Overdraw factor 8, front to back: 2054.15 fps
Overdraw factor 8, random order: 821.80 fps

Fillrate:
---------
Pixel fillrate: 2638.79 MegaPixels / s
Texel fillrate: 3009.37 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 69411784 vertices / s
2 point lights: 36089129 vertices / s
8 point lights: 15267588 vertices / s
2 directional lights: 63447697 vertices / s
8 directional lights: 46675572 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1600.12 fps
Four 1024x1024x32 textures: 1574.65 fps


System: AMD Athlon64 3000+


ATI RADEON 9800 PRO 128MB (380,680) CATALYST 04.5


Results:
--------

Overdraw/HSR:
-------------
Overdraw factor 3, back to front: 818.93 fps
Overdraw factor 3, front to back: 2563.76 fps
Overdraw factor 3, random order: 1351.24 fps

Overdraw factor 8, back to front: 295.15 fps
Overdraw factor 8, front to back: 2102.48 fps
Overdraw factor 8, random order: 847.42 fps

Fillrate:
---------
Pixel fillrate: 2701.81 MegaPixels / s
Texel fillrate: 3110.94 MegaTexels / s

T&L/High polygon count static display list:
-------------------------------------------
Pure transform: 71889762 vertices / s
2 point lights: 37022044 vertices / s
8 point lights: 15774662 vertices / s
2 directional lights: 65075003 vertices / s
8 directional lights: 47853218 vertices / s

High memory bandwidth load/texture cache efficiency:
----------------------------------------------------
One 1024x1024x32 texture: 1657.36 fps
Four 1024x1024x32 textures: 1621.71 fps


Sorry for the large post. Also notice the result difference in 98P for both system.
__________________
AMD Athlon64 X2 6000+ | ASUS CROSSHAIR | 2 x 1GB Corsair XMS PC2-6400 DDR2 800MHz | ATI RADEON HD 3870 512MB (800,2340) | PNY GeForce 8800 GTS 320MB (513,1584) | ATI RADEON HD 2900XT 512MB | Leadtek WinFast GeForce 8800 GTS 640MB (500,1584)
Fahim is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 03:47 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.