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Old 07-13-04, 09:18 AM   #1
adrian
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Default NVIDIA 6106 glext.h compile issues

I have just upgraded from 5336 to 6106 (IA32) and have had some problems compiling using glBlendColor. Header file issues:

- glBlendColor is now in glext.h [reasonable]

- function prototypes in glext.h are only included if GL_GLEXT_PROTOTYPES is externally defined. [questionable]

- glext.h has three references to the undefined macro GLAPI which should probably be defined as APIENTRY [bug]

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Old 07-14-04, 09:13 AM   #2
adrian
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Default Re: NVIDIA 6106 glext.h compile issues

Oops, this issue is dealt with here:

http://www.nvnews.net/vbulletin/show...ighlight=glext

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