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Old 09-30-04, 07:48 AM   #1
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Unhappy OpenGL bugs?/problems.. (tested in Quake3)

Alright, I have Slackware 10, kernel 2.6.81, latest stable Alsa (as of Sept. 30, 04) and newest nvidia drivers (as of sept 30, 04), Quake3 with latest update.. and everything works, even sound wheww.

My only problem is that, my fps decreases ALOT whenever there are objects that have reflective properties being rendered. I noticed in Quake3 that maps like Q3tourney1, where it has no objects or walls that have reflective properties run great and smooth. But the maps like the first level you fight against Crash, where it has that reflective mirror and the teleport area, its soo sluggish...And here is anothing thing: It only lags if im looking at those surfaces... If i turn around or just look in another area where the reflective object/wall isnt showing, fps is smooth again.

I've never had this problem with my Geforce4 MX.. So why is it showing up on my FX5200?

Some system specs (are not that good):
AthlonXP 2000 (1.67ghz)
512mb ram
PNY GeforceFX 5200 128mb AGP 8x

Last edited by orgee; 09-30-04 at 07:49 AM. Reason: email notification
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Old 09-30-04, 07:04 PM   #2
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Default Re: OpenGL bugs?/problems.. (tested in Quake3)

So im starting to think my FX5200 is worth crap compaired to my Geforce4MX.. man whats wrong?
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Old 10-01-04, 01:13 AM   #3
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Default Re: OpenGL bugs?/problems.. (tested in Quake3)

the fx 5200 card should GENERALY be faster than the mx series ones.

as of me, i think it's the driver's fault. I've got a 6800 gt and cant use offscreen render targets nor point sprites ( not even NV_point_sprite ).
Athlon-XP 3000+, 2560 Megaoctets Ram, KT600, GeForce FX 6800 GT, Sound Blaster Audigy 2 ZS, BCM5788 Ethernet Adapter

Linux 2.6.9-mm1 ( gcc 3.4.3, glibc cvs 20041021 ), X.Org 6.8.1, nVidia Detonator 1.0.6629
Windows XP with Service Pack 2, nVidia Detonator `Forceware` 66.81
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Old 10-01-04, 03:35 AM   #4
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Default Re: OpenGL bugs?/problems.. (tested in Quake3)

orgee: I can assure you your computer is more than enough to run Q3A
As for performance between GFFX5200 and GF4MX, well, the GFFX has good points like AGP8x, 128MB and better FSAA support, but apart from that the card is not significantly faster than the GF4MX series (and maybe sometimes slower).

As for your reflective problem, it really looks like a driver issue or a card issue. I vote for the latter.
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Old 10-01-04, 11:20 AM   #5
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Default Re: OpenGL bugs?/problems.. (tested in Quake3)


the fx5200 supportes some more features, while not beeing really faster than the4mx and if this are showing up... Oh,and with athlonxp2000 (I have one too) with a lot of (newer) games the CPU is the choking point.
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