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#25 | |
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Join Date: Jul 2004
Location: MKE
Posts: 13,629
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#26 | ||
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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I just think the guy hit his mark around Quake 3 and it's time to step down and give some young blood a shot @ ID. I'm sure there's plenty of talented guys over there waiting for their chance to develop an engine. It's just kinda like a QB who can still throw, but refuses to retire until he gets banged up or booed out of the stadium. You should know when you gotta go for the good of the company and the medium itself. ( Sorry for all the football analogies...been watching it too much today) He's been doing this for over 10 years, he's made great engines, alot of money, gained fame and has every PC fanboy on his side, so I just think he's done 20 times more than he ever dream't he could do and it's time to settle down and start letting someone else reach that dream. Quote:
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[SIZE="1"][B]CPU:[/B] AMD64 3200+ Winchester @ 2.2 [B]RAM:[/B] 2GB Kingston Dual Channel DDR 400 [B]Motherboard:[/B] Gigabyte K8 Triton nForce4 [B]VideoCard:[/B] eVGA GeForce 7800GTX 512MB [B]Hard Drive:[/B] WD 250GB Sata [B]OS:[/B] Dual boot, Windows XP Home/Windows Professional x64 Edition Retail[B] Audio:[/B] X-Fi Xtreme Music [B]Mouse:[/B] Logitech MX 310 [B]PSU:[/B] 500W Ultra Connect (34A on the 12V+)[/SIZE] [SIZE="1"][B]Xbox 360:[/B] w/ Intercooler @ 1280x1024 , Dynasty Warriors 5, Fight Night Round 3, Kameo, NBA 2K6, Perfect Dark Zero CE, and PGR 3[SIZE="1"][/SIZE][/SIZE] |
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#27 |
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The 5900XT that could.
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I think that's absurd, ultimate17. The reason that the engine wasn't as "jaw-dropping" as some people might say that it is is because we don't have the horsepower in our computers to be able to handle this sort of engine in it's full glory.
Can you back up any of your statements that he's getting "lazy or arrogant"? From what I've seen he's never shown any sort of arrogance. Hell, you're replying to a thread that shows that he has time to reply to emails from the 'little' people. |
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#28 | |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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The engine is friggin amazing. On a pure technical side, it is superior in many ways to Unreal Engine 3. However, the tools that ship with it are rather limited, and do not allow exposure of the ENGINE (not the game) 's true ability.
The reason Doom3 the game isn't as amazing visually as the Unreal Engine 3 based game scheduled for release by Epic in 2006, is because, our hardware cannot cope with the absurd amount of texture maps, shader functions, and polygon counts. Let me assure you, given the same target hardware as Epic's next game is targetted for, Doom3 could produce scenes as good, or better in quality. Please separate the ENGINE from the GAME. -Intel17 |
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#29 | |
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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See that...SOME may say. Not me personally. I basically said, while I didn't think the engine was great, I really wasn't expecting him to get every engine perfect...we all slip up once in a while.
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[SIZE="1"][B]CPU:[/B] AMD64 3200+ Winchester @ 2.2 [B]RAM:[/B] 2GB Kingston Dual Channel DDR 400 [B]Motherboard:[/B] Gigabyte K8 Triton nForce4 [B]VideoCard:[/B] eVGA GeForce 7800GTX 512MB [B]Hard Drive:[/B] WD 250GB Sata [B]OS:[/B] Dual boot, Windows XP Home/Windows Professional x64 Edition Retail[B] Audio:[/B] X-Fi Xtreme Music [B]Mouse:[/B] Logitech MX 310 [B]PSU:[/B] 500W Ultra Connect (34A on the 12V+)[/SIZE] [SIZE="1"][B]Xbox 360:[/B] w/ Intercooler @ 1280x1024 , Dynasty Warriors 5, Fight Night Round 3, Kameo, NBA 2K6, Perfect Dark Zero CE, and PGR 3[SIZE="1"][/SIZE][/SIZE] |
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#30 | |
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The 5900XT that could.
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Okay fair enough. I guess I assumed that when you say that sort of thing without a disclaimer, that you are part of that group. My mistake. You still said that you didn't think that the engine was great, which sort of puts you into a similar group anyway...
Generalisations are fun ![]() |
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#31 | |
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Is not an Intel fanboi
Join Date: May 2004
Location: Burlington, VT
Posts: 1,368
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What must I do to prove this to people! |
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#32 |
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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Just leave us to our opinion and you won't get so annoyed =)
Maybe in a year or two i'll agree with you...but from previous engines, the best was usually given right away and further tweaked later....I mean Quake 3 still looks nice w/ 8xQaa and 16Xaf
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[SIZE="1"][B]CPU:[/B] AMD64 3200+ Winchester @ 2.2 [B]RAM:[/B] 2GB Kingston Dual Channel DDR 400 [B]Motherboard:[/B] Gigabyte K8 Triton nForce4 [B]VideoCard:[/B] eVGA GeForce 7800GTX 512MB [B]Hard Drive:[/B] WD 250GB Sata [B]OS:[/B] Dual boot, Windows XP Home/Windows Professional x64 Edition Retail[B] Audio:[/B] X-Fi Xtreme Music [B]Mouse:[/B] Logitech MX 310 [B]PSU:[/B] 500W Ultra Connect (34A on the 12V+)[/SIZE] [SIZE="1"][B]Xbox 360:[/B] w/ Intercooler @ 1280x1024 , Dynasty Warriors 5, Fight Night Round 3, Kameo, NBA 2K6, Perfect Dark Zero CE, and PGR 3[SIZE="1"][/SIZE][/SIZE] |
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#33 | |
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Join Date: Jul 2004
Location: chicago
Posts: 2,250
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. I'm not bashing the guy or the engine. It's better than most of the stuff out there now. But just not all I thought it would be, but maybe Intel here is right and it will be better when the hardware can keep up with it.
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[SIZE="1"][B]CPU:[/B] AMD64 3200+ Winchester @ 2.2 [B]RAM:[/B] 2GB Kingston Dual Channel DDR 400 [B]Motherboard:[/B] Gigabyte K8 Triton nForce4 [B]VideoCard:[/B] eVGA GeForce 7800GTX 512MB [B]Hard Drive:[/B] WD 250GB Sata [B]OS:[/B] Dual boot, Windows XP Home/Windows Professional x64 Edition Retail[B] Audio:[/B] X-Fi Xtreme Music [B]Mouse:[/B] Logitech MX 310 [B]PSU:[/B] 500W Ultra Connect (34A on the 12V+)[/SIZE] [SIZE="1"][B]Xbox 360:[/B] w/ Intercooler @ 1280x1024 , Dynasty Warriors 5, Fight Night Round 3, Kameo, NBA 2K6, Perfect Dark Zero CE, and PGR 3[SIZE="1"][/SIZE][/SIZE] |
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#34 | |
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Registered User
Join Date: Jul 2004
Location: ...Twisting the Vertices of Reality...
Posts: 358
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Ultimate, Intel is correct. Of the four major engines (and their derivatives like Scrapland), so far only Doom 3's has shown that per pixel AND bump mapping are possible in every frame. You'll note that Far Cry has a much simpler shading/lighting model on the chars then Doom 3 uses. The procedural texturing is far more obvious (overt skin slickness) in Far Cry than it is in Doom 3.
Source tends to see these two both off by being able to blend bump maps (which is something that wasn't implemented in Doom3 - thus why there's so much black around) . Source's bump maps tend to be more "realistic" on the whole, avoiding generic surface deformation (as seen in Tribes : V) for much more complex belnded bump mapped procedural textures. But Intel is right, the Doom 3 is engine is forward looking. By the same time next year we'll see more examples (maybe even in retail form) of Vehicles and Landscapes with the Doom 3 engine. Then there comes Quake 4 not long after. That said Intel is only really right, right now. The fact is that we're heading into an age of stiff competition. Doom 3 won't be the most powerful engine soon. This is the age of competition in 3D. I reckon by the years end next there will be at least one new 3D engine to hit the market. Maybe even two. More to the point what we're seeing now as revolutionary will be merely evolutionary soon.
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Core 2 Duo e6750 Gigabyte N650i DS4 Motherboard 4GB PC 6400 Corsair XMS2 DDR2 RAM Zalman CNPS 9700 HSF Thermaltake Soprano Case w/ clear side door and all three fans mounted Antec TruPower 2.0 PSU Gigabyte Geforce 8600GTS Fanless 2 x Dvico Hybrid HDTV tuners 1 x Loewe 32" SDTV @ 1440x820 custom res via SVIDEO (can't afford a new TV just yet) Quote:
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#35 | |
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Anisymbolic
Join Date: Aug 2004
Location: Wellington, New Zealand
Posts: 1,365
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My basic contention is that we're at the beginning of another Q3 phase, whereby we're going to get a few very powerful almost feature equivalent engines that will end up being heavily modified and having been really exploited to their limits by the next 'engine refresh' (which I would contend will occur with the emergance of Unreal 3, and possibly some other dramatically powerful engines, like TESIV:Oblivion's one). Why do I think this? Because my basic opinion is that in terms of feature completeness, we're really rapidly approaching the limits of the hardware that's going to be around for the next wee while. I'm not talking about new hardware, I'm talking about the dating hardware that's going to be sold to in much of the video game market over the next couple of years. Meh, as I say, this is all my opinionated speculation, and lacks any real grounding.
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