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Old 11-18-04, 11:20 AM   #1
roburfreak
Registered User
 
Join Date: Nov 2004
Posts: 3
Unhappy debian/chromium / segmentation fault

Hi,

first: yes, i googled like hell before..
second: yes I also searched this forums...

but i couldn't find the right answers/solutions.

ok.
whats the problem:

I cannot run chromium bsu,
and maybe other 3d-games (maybe at least sdl-based apps) too.

some informations:
hardware:
amd athlon barton 2800+ on msi kt400
debian sarge
kernel 2.6.9-1-k7
xfree86 4.3.0
kde 3.2.3
NVIDIA GeForce fx 5700 ultra

and the error message:
bla@blabla:~$ chromium -w
randomizing.
SDL initialized.
video mode set (bpp=16 RGB=565 depth=24)
-OpenGL-----------------------------------------------------
Vendor : NVIDIA Corporation
Renderer : GeForce FX 5700 Ultra/AGP/SSE/3DNOW!
Version : 1.5.2 NVIDIA 66.29
Extensions :
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_HP_occlusion_test GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_texgen_reflection GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum
------------------------------------------------------------
free(): invalid pointer 0x81fba20!
Fatal signal: Segmentation Fault (SDL Parachute Deployed)


--------------------------------------------

a chromium window openes, but it stays blank..
starting in fullscreen ends up in a full blank screen.. and restart of x is necessary..


I guess it is a problem related to the nvidia driver..
as i googled it looked like the only people who have this problem also have nvida-cards and nvidia-driver
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Old 11-30-04, 04:44 AM   #2
mrknowitall
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Join Date: Nov 2004
Posts: 1
Default Re: debian/chromium / segmentation fault

i'm pretty sure it has nothing to do with your nvidia driver, since i experienced the same problem with my ati card.

cheers

alex
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Old 11-30-04, 04:49 AM   #3
Lithorus
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Posts: 783
Default Re: debian/chromium / segmentation fault

Quote:
I guess it is a problem related to the nvidia driver..
as i googled it looked like the only people who have this problem also have nvida-cards and nvidia-driver
The reason to this is probably due to the fact that nvidia is about the only usuable card for 3d in linux
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Old 12-01-04, 12:54 AM   #4
Wolfman [TWP]
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Join Date: Nov 2002
Location: Australia
Posts: 396
Default Re: debian/chromium / segmentation fault

It might be worth checking to see what the version of SDL is on your system. (rpm -qa | grep SDL) The latest version is SDL-1.2.7-1. I had similar problems with some 3D games, and installing the latest SDL package solved that problem.

Wolf
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