Go Back   nV News Forums > Linux Support Forums > NVIDIA Linux

Newegg Daily Deals

Reply
 
Thread Tools
Old 08-04-02, 06:26 PM   #1
kl899
Guest
 
Posts: n/a
Default Slow OpenGL on 7.3

I installed the Nvidia 2960 drivers for my TNT 1. I read the readme.txt and all the libraries seem to be correctly installed. I can run KDE fine and there is an Nvidia splash screen when I start it now. Unfortunately, my OpenGL screensavers don't work at all and when I run Quake 3, it runs at about 1 frame every 5 seconds. What could be wrong? How do I check to see that q3demo is using the right GL drivers? (when i use "ldd" on q3demo, it says it's not a dynamic executable). Here is a paste of what q3demo says when it is starting up:

----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1280x1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT/AGP
GL_VERSION: 1.3.1 NVIDIA 29.60
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
  Reply With Quote
Old 08-04-02, 07:58 PM   #2
kl899
Guest
 
Posts: n/a
Default

I fixed the problem... at least for Quake 3. Basically I had to edit /etc/X11/X11Config to include lower resolutions like 640x480, 800x600, etc. The problem was that since these video modes weren't listed in the X11 config file, Quake 3 used the Mesa OpenGL (software) instead of the Nvidia OpenGL. Now it's running smoothly. I haven't tried other opengl application yet.
  Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
December 2012 OpenGL status News Archived News Items 0 12-30-12 10:20 AM
eBook: Spieleentwicklung - OpenGL mit Fun-Faktor News Archived News Items 0 10-29-12 11:00 AM
weird opengl issue david.bowman NVIDIA Linux 1 08-30-12 03:12 PM
OpenGL book Airstrip1 Software Development 2 08-12-12 08:55 AM
Major WineX prob... I think it has to do with the vidcard... Linewbie NVIDIA Linux 20 10-09-02 09:58 PM

All times are GMT -5. The time now is 10:56 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.