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#1 | |
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Guest
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I installed the Nvidia 2960 drivers for my TNT 1. I read the readme.txt and all the libraries seem to be correctly installed. I can run KDE fine and there is an Nvidia splash screen when I start it now. Unfortunately, my OpenGL screensavers don't work at all and when I run Quake 3, it runs at about 1 frame every 5 seconds. What could be wrong? How do I check to see that q3demo is using the right GL drivers? (when i use "ldd" on q3demo, it says it's not a dynamic executable). Here is a paste of what q3demo says when it is starting up:
----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.1 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1280x1024 Using 8/8/8 Color bits, 24 depth, 0 stencil display. Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT/AGP GL_VERSION: 1.3.1 NVIDIA 29.60 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits |
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#2 | |
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Guest
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I fixed the problem... at least for Quake 3. Basically I had to edit /etc/X11/X11Config to include lower resolutions like 640x480, 800x600, etc. The problem was that since these video modes weren't listed in the X11 config file, Quake 3 used the Mesa OpenGL (software) instead of the Nvidia OpenGL. Now it's running smoothly. I haven't tried other opengl application yet.
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