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Old 01-11-03, 10:54 PM   #13
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Thats how I felt about the first one too, and thats how I won't feel about the second.

heh heh
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Old 01-11-03, 11:47 PM   #14
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Quote:
Originally posted by SavagePaladin
Thats how I felt about the first one too, and thats how I won't feel about the second.

heh heh



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Old 01-13-03, 06:23 AM   #15
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Maybe silly, but any news on a possible release date or a demo (infact demo first so that I can try before i buy)?
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Old 01-13-03, 10:37 AM   #16
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A couple fansites are speculating about a Feb 5 released but I'd say expect it around early feb, not sure about a demo although it would make since to help workout any remaining bugs.
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Old 01-13-03, 02:10 PM   #17
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I THINK how it goes is they're planning on releasing a demo AFTER the full game as demos are extra work they didn't want to put in while trying to finish the game.
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Old 01-13-03, 02:34 PM   #18
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Quote:
Originally posted by SavagePaladin
I THINK how it goes is they're planning on releasing a demo AFTER the full game as demos are extra work they didn't want to put in while trying to finish the game.
well thats not really smart considering the primary benefit dev's get from putting out prerelease game demos is the uncover bugs not found during internal testing, as well as other feedback.
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Old 01-13-03, 03:01 PM   #19
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Lots of people do it, smart or not.

I'd rather have it this way meself. I want the game as soon as possible
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Old 01-13-03, 07:10 PM   #20
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Quote:
Originally posted by SavagePaladin
I'd rather have it this way meself. I want the game as soon as possible
tru but I also don't wanna have to d/l 3 patches within a week of its release either
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Old 01-15-03, 11:58 AM   #21
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Quote:
Originally posted by |JuiceZ|
tru but I also don't wanna have to d/l 3 patches within a week of its release either
I remember waiting for patches with Unreal 1. It was more like 3 patches a year, and each one caused more problems than it fixed. Aslong as it doesn't use Glide as its primary API it will be cool
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Old 01-15-03, 12:12 PM   #22
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It took me just 2 days to complete Unreal, and I loved every minute of it.

Now, thanks to the S3TC UT textures patch, I'm back playing Unreal again only on a much harder setting, and still loving it.

Great music, great atmosphere.
Comeone, who wasn't amazed the very first time you stepped out of the crashed ship, and looked around an amazing looking, and fully breathing world ? With that great soundtrack in the background, and that amazing looking sky, waterfall, creatures.

Man, I can't wait for Unreal2. As long as UK'ers don't have to wait forever.
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Old 01-15-03, 03:25 PM   #23
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I'm right there with you Fusion

Quote:
posted by DaveW

I remember waiting for patches with Unreal 1. It was more like 3 patches a year, and each one caused more problems than it fixed. Aslong as it doesn't use Glide as its primary API it will be cool
lol almost forgot about the old glide api and yea, I agree Unreal was riddled w/ bugs when it was first released, but seeing how far epic has come w/ the unreal engine and the fact that Legend was the primary developer for U2, imo it shouldn't be too painful this time around
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