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#49 | |
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Posts: n/a
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Only if you own those MMOs already though...
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#50 | |
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Registered User
Join Date: Sep 2003
Posts: 113
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For a Game like WoW i don't mind paying to play because it saves me money
I haven't needed to buy a new game for 5 months now and I might not get another till Xmas time at this rate.
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Athlon 64 3200+ 2.5Ghz (venice core) ASUS A8V Deluxe 2048MB OCZ Gold PC4000 BFG 6800 Ultra OC Maxtor 80GB ATA133 Sony 16X DVD RW WinTV 250 SuperFlower 550w PSU 30A 12V Rail WinXP x64 |
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#51 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Quote:
i think people should pay for thier game once & thats when they buy it wether its a MMORPG or other generations .. they should not be responsible for paying more afterwards. i can't stand the idea of that if i didnt or couldnt pay the monthly fees for the game , i will not able to play it even for the fact that i've already purchased this game for something like $45. if the game's development/servers cost a lot then raise the game's price tag , but let me play in peace afterwards & dont bother me with more fees.
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#52 | |
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Guest
Posts: n/a
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So by your point of view, MMORPG players should be paying about $150+ for thier games since that is what the monthly fees that are used to substain the servers and additional content are used for...
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#53 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Quote:
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#54 | |
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Guest
Posts: n/a
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Yeah well, lets say im glad you don't decide how the MMORPG industry works... Im glad they are doing it the way they are now. If someone can't afford to pay monthly for it then they should stick to traditional online games...
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#55 |
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Registered User
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
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MMORPG's recieve support no other games do. You can argue some games get some beta updates every now and then but these games are updated regularly.Both EQ 2 and WoW have seen some massive content changes over the last 6 months.
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#56 |
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Join Date: Jul 2004
Posts: 612
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yep they need the monthly fee to keep everything going and going well.I will pay them willingly up untill the moment I feel they are sucking at monthly fees and the game is not receiving a good maintenance.thats when I go play Dungeon Siege instead :-)
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#57 |
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Registered User
Join Date: Jul 2004
Posts: 2,364
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On the other side of the fence, NeverWinter NIghts has a good thing going.. You can setup a persistant world server for people log in and play.. I look foward to NWN2 and Dragon Age.
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#58 |
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think of me not at all
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15$ a month aint **** really
it could be: a few packs of cigs 1/4 a tank of gas ( )12 pack of beer dinner @ a restaurant and various other stuff you dont need that i dont feel like thinking of ect. ect if you want to save 5$ a month get the prepaid cards they are like 30 bones for 3 months. like 2$ a day for your MMORPG that is getting more worth that the 2$ a day that sally struthers wants to innoculate diseased children in new barkistan or w/e. ... ... ... yeah!
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#59 |
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Registered User
Join Date: Oct 2004
Posts: 273
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So how does Guild Wars get away with not having a monthly fee?
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#60 |
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Guest
Posts: n/a
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Its not a MMORPG and everything is instance. Thier servers do not need to support over 100 people in a single area. After 40 or so, it creates a new lobby, all the adventure areas are limited to groups.
Thier server costs are tiny compared to a MMORPGs. Basically the same way Blizzard got away with it in Diablo 1/2, They are the same type of game... |
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