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Old 02-07-05, 07:55 PM   #217
killahsin
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Interesting so EQ2 is insanely cpu bound than by those results. But thats pretty much known already considering how cool the gpu runs when playing eq2 vs most other games, including even cpu heavy ones like hl2.
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Old 03-01-05, 03:42 AM   #218
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Yay! I joined you guys. Since going nForce3 I am now getting horrible stuttering during combat... haven't even dared to enter a city since my "upgrade".
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Old 03-01-05, 04:22 AM   #219
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

NM Fixed it by turning on VSync and Triple Buffering.
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Old 03-15-05, 03:57 AM   #220
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Quote:
Originally Posted by Elderblaze
The only reason this game is CPU bound is it has ****ty code. There's really no excuse for it. It dosent have a great physics engine like Havok, the AI is nothing spectacular, and the overhead of a MMO should not be that massive, as we can look at other mmo's that do just as much and arnt dog slow. In conclusion, EQ2's code is shoddy ps1.1 crap written by monkeys stuck in 01.

Oh dear... someone who doesnt know what they are talking about!

Seriously, the game has a complex AI engine. Thankfully it does not require a physics engine like Havok, however the other items it uses are way more complex. Also, as you probably dont play the game based on your comments... there are certain effects that you can enable in game that require PS3. Please could you suggest another MMO that has anywhere near the graphics level of EQ2? I certainly dont know of any... and I am an avid MMO fan. If you wish to compare it to HL2 and other such games played online, then there really is no comparison, as teh databases required for EQ2 are far far more advanced and complex.

But anyway, enough de-railing of this thread!
Just want to report, that running a Leadtek 6800U OCed to 454/1265, I have no stuttering issues at all with driver release 66.93. I have tried running any of the new drivers, and all of them cause the stuttering issue in EQ2. I have not changed anything else apart from the clock frequencies and my card is watercooled. Hope this helps!
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Old 06-22-05, 06:37 PM   #221
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

any news from 77.xx drivers?
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Old 06-23-05, 06:10 AM   #222
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

i recently played eq2 trial on 77.50 driver with no stuttering.
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Old 06-23-05, 07:05 AM   #223
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

I just tried the latest official drivers 77.72 and a huge improvement I was using 71.89 before.


I never got a lot of stuttering before except when hitting my hard drive in queynos, but game overall seems smoother.
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Old 06-25-05, 12:12 AM   #224
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Madoron, the AI is nothing spectacular as previously noted. It's no better or worse then EQ1, or WoW. Yet those games run great. And while EQ2 definatly looks spectacular from a Technical standpoint, it's ART and Consistancy is SERIOUSLY lacking. But hey that's subjective. EQ2's got plenty of flashy special effects (that are poorly executed) but the textures and models are absolute crap from an Art direction point of view. I've played EQ1, DAOC, UO, WoW, and EQ2. EQ2 has by far the worst art i've ever seen in an MMO. WoW is the best looking MMO i've ever played. It's low poly but it fits the theme, and is executed superbly. The art is spectacular and the use of color is just wonderful. From a technical standpoint it's not that impressive, but at the same time they did ALOT with a little. And for this they have 2 million subscbiers vrs 300k. WoW really is a better game.

Art is very subjective though, so it's only an opinion, not a fact. Though the subsciber numbers speak for themselves. And i still stand by my comment that EQ2 does not look Good enough to warrent it's piss poor performance. It looks good, but not enough to drop a Dual core sli 7800 machine to it's knees, and though I havent seen performance numbers for such a machine, I have no doubt that EQ2 will own it. And not because it needs that much power.

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Old 06-25-05, 12:38 AM   #225
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

Eq2 has been patching their textures in their main content patches since the last couple months. The 2 last highlevel outdoor zones look sick. I guess the debate is over subjective things like shoyuld dreary areas really look dreary, when there are a vast majority of dreary areas in a game based on the end of the world. It's just design. I mean if the area is supposed to be bland and depressing then it ends up getting users feeling bland and depressed. Thats fundementally one of eq2's problems. Things like this art wise they have been redoing and patching for a few months. As content focused as eq2 is, there needs to be more variety in the landscapes in each zone. This way your not always feeling the same way. MMO art tends to relay an expression upon its users. A fun and playful looking enviornment creates a fun and playful atmosphere which users relate to. Sometimes developers tend to forget that art is an expression and just like any other forms of expression it tranfers over to the people either participating or witnessing it. A sad feeling enviornment will make you eventually feel sad, especially if your into rpg's. EQ2 was designed more as an artform then as a mmo of social engineering. They wanted their areas to to look like what their story lore suggested they were. Thus you get alot of the users commenting on the bland dreary stale color schemese etc etc. I think that the art team forgot what art actually does to people whom witness it. I do believe that as more content patches come out and more expansions and as the world grows that alot of this will be situated and fixed. EQ2's particle system and texture /database systems are really what owns computers. Performance in the game has definatly increased for nv users in the gf6/7 line though thats for sure.
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Old 09-15-05, 06:11 AM   #226
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

request for chris ray.

hey chris,i remeber wene you did your initial testing of eq2,s performance and how soe was using the outdated shaders 1.1 i believe.
i was hoping that now that the new expansion was out if you intended on doing anouther test with the new expansion to see if they upgraded anything so as to increase performance with the game.

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Old 09-15-05, 01:37 PM   #227
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

They didn't. Would be a waste of his time.
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Old 09-19-05, 01:57 AM   #228
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Default Re: Everquest 2. I think I may have a partial solution to stuttering.

In response to vochore's post.

SoE did change the shaders somewhat, they did something with the water for sure, It runs soo much better now, Now you can even set it to update every frame and it still runs good. All though im sure they could do more optimizings.
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