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Old 11-05-05, 09:56 AM   #1
alboon
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Join Date: Nov 2005
Posts: 3
Default geforce 6200 & chaintech Prob

geforce 6200 & chaintech 7VJL Deluxe APOGEE

i run windows and all is ok, run quake 4 and its ok, go to run any other game, like battlefield 2, F.E.A.R. etc..

and it just looks crazy, everything is mashed up

all 2d objects (e.g. menus work just the rest dont)

Motherboard Information

Motherboard Properties
Motherboard ID 04/16/2003-KT400-8235-JS6LYC0CC-00
Motherboard Name Chaintech 7VJL Deluxe APOGEE

Front Side Bus Properties
Bus Type DEC Alpha EV6
Bus Width 64-bit
Real Clock 166 MHz (DDR)
Effective Clock 332 MHz
Bandwidth 2656 MB/s

Memory Bus Properties
Bus Type DDR SDRAM
Bus Width 64-bit
Real Clock 166 MHz (DDR)
Effective Clock 332 MHz
Bandwidth 2656 MB/s

Chipset Bus Properties
Bus Type VIA V-Link
Bus Width 8-bit
Real Clock 66 MHz (QDR)
Effective Clock 266 MHz
Bandwidth 266 MB/s

Motherboard Physical Info
CPU Sockets/Slots 1 Socket 462
Expansion Slots 6 PCI, 1 AGP
RAM Slots 4 DDR DIMM
Integrated Devices Audio, LAN
Form Factor ATX
Motherboard Size 240 mm x 300 mm
Motherboard Chipset KT400

Graphics Card Information

Device Properties
Driver Description NVIDIA GeForce 6200
Driver Date 21/10/2005
Driver Version 8.1.8.7
Driver Provider NVIDIA
INF File oem5.inf
Hardware ID PCI\VEN_10DE&DEV_0221&SUBSYS_00000000&REV_A1

Device Resources
IRQ 11
Memory 000A0000-000BFFFF
Memory D0000000-DFFFFFFF
Memory E0000000-E0FFFFFF
Memory E1000000-E1FFFFFF
Port 03B0-03BB
Port 03C0-03DF

DirectDraw Device Properties
DirectDraw Driver Name display
DirectDraw Driver Description Primary Display Driver
Hardware Driver nv4_disp.dll
Hardware Description NVIDIA GeForce 6200

Direct3D Device Properties
Available Local Video Memory 254456 KB
Available Non-Local Video Memory (AGP) 253951 KB
Rendering Bit Depths 16, 32
Z-Buffer Bit Depths 16, 24
Min Texture Size 1 x 1
Max Texture Size 4096 x 4096
Vertex Shader Version 3.0
Pixel Shader Version 3.0

Direct3D Device Features
Additive Texture Blending Supported
AGP Texturing Supported
Anisotropic Filtering Supported
Bilinear Filtering Supported
Cubic Environment Mapping Supported
Cubic Filtering Not Supported
Decal-Alpha Texture Blending Supported
Decal Texture Blending Supported
Directional Lights Not Supported
DirectX Texture Compression Supported
DirectX Volumetric Texture Compression Not Supported
Dithering Supported
Dot3 Texture Blending Supported
Dynamic Textures Supported
Edge Antialiasing Supported
Environmental Bump Mapping Supported
Environmental Bump Mapping + Luminance Supported
Factor Alpha Blending Supported
Geometric Hidden-Surface Removal Not Supported
Guard Band Supported
Hardware Scene Rasterization Supported
Hardware Transform & Lighting Supported
Legacy Depth Bias Not Supported
Mipmap LOD Bias Adjustments Supported
Mipmapped Cube Textures Supported
Mipmapped Volume Textures Supported
Modulate-Alpha Texture Blending Supported
Modulate Texture Blending Supported
Non-Square Textures Supported
N-Patches Not Supported
Perspective Texture Correction Supported
Point Lights Not Supported
Point Sampling Supported
Projective Textures Supported
Quintic Bezier Curves & B-Splines Not Supported
Range-Based Fog Supported
Rectangular & Triangular Patches Not Supported
Rendering In Windowed Mode Supported
Scissor Test Not Supported
Slope-Scale Based Depth Bias Not Supported
Specular Flat Shading Supported
Specular Gouraud Shading Supported
Specular Phong Shading Not Supported
Spherical Mapping Supported
Spot Lights Not Supported
Stencil Buffers Supported
Sub-Pixel Accuracy Supported
Table Fog Supported
Texture Alpha Blending Supported
Texture Clamping Supported
Texture Mirroring Supported
Texture Transparency Supported
Texture Wrapping Supported
Triangle Culling Not Supported
Trilinear Filtering Supported
Two-Sided Stencil Test Not Supported
Vertex Alpha Blending Supported
Vertex Fog Supported
Vertex Tweening Not Supported
Volume Textures Supported
W-Based Fog Supported
W-Buffering Not Supported
Z-Based Fog Supported
Z-Bias Supported
Z-Test Supported

Supported FourCC Codes
DXT1 Supported
DXT2 Supported
DXT3 Supported
DXT4 Supported
DXT5 Supported
IF09 Supported
IV31 Supported
IV32 Supported
NV12 Supported
NVBF Supported
NVCS Supported
NVHS Supported
NVHU Supported
RAW8 Supported
UYVY Supported
YUY2 Supported
YV12 Supported
YVU9 Supported

all the lestest drivers have been installed, and its still not working.

somebody help please.
thanks

alboon
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Old 11-05-05, 10:02 AM   #2
Hyper s
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Join Date: Jan 2005
Posts: 17
Default Re: geforce 6200 & chaintech Prob

It looks like video memory problems. Memory can't work on it's normal frequency.
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Old 11-05-05, 10:02 AM   #3
alboon
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Join Date: Nov 2005
Posts: 3
Default Re: geforce 6200 & chaintech Prob



this is what it looks like
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Old 11-05-05, 05:16 PM   #4
alboon
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Join Date: Nov 2005
Posts: 3
Default Re: geforce 6200 & chaintech Prob

so that mean the its damaged or just not compatable with the motherboard?

ive just tried lowing the memory requency by 100 still not working
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