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#13 | |
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NVIDIA Corporation
Join Date: Aug 2002
Posts: 3,740
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Please give the attached patch a try; it makes sure the NVIDIA Linux graphics driver won't set the reserved bit 2 in the mode passed back to AGPGART, even if it's present in the the AGP info structure filled in by AGPGART, and makes the NVreg_ReqAGPRate NVIDIA kernel module parameter AGP 3.x aware.
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#14 | |
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GFX 5600 VideoSuite
Join Date: Oct 2002
Posts: 60
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!SUCCESS!
$ dmesg | tail -n 10 |grep agpgart agpgart: Found an AGP 3.5 compliant device at 0000:00:00.0. agpgart: Putting AGP V3 device at 0000:00:00.0 into 8x mode agpgart: Putting AGP V3 device at 0000:01:00.0 into 8x mode agpgart: Found an AGP 3.5 compliant device at 0000:00:00.0. agpgart: Putting AGP V3 device at 0000:00:00.0 into 8x mode agpgart: Putting AGP V3 device at 0000:01:00.0 into 8x mode $ cat /proc/driver/nvidia/agp/status Status: Enabled Driver: AGPGART AGP Rate: 8x Fast Writes: Enabled SBA: Enabled $ glxgears 17415 frames in 5.0 seconds = 3483.000 FPS $ php -r '$thankyou = "THANK YOUUU!!!\n"; for($i=0;$i<10;$i++) { echo $thankyou; }' THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! THANK YOUUU!!! |
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#15 |
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NVIDIA Corporation
Join Date: Aug 2002
Posts: 3,740
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You're welcome. Thank you for reporting this problem.
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#16 | |
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axobeauvi
Join Date: Dec 2003
Location: home
Posts: 14
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I am having a similar problem
but the driver is the 7676 pkg1 (is this patch not included in that release?) agpgart: Detected NVIDIA nForce2 chipset agpgart: AGP aperture is 256M @ 0xc0000000 agpgart: Found an AGP 3.0 compliant device at 0000:00:00.0. agpgart: reserved bits set in mode 0x1f00020c. Fixed. agpgart: X tried to set rate=x0. Setting to AGP3 x4 mode. agpgart: Putting AGP V3 device at 0000:00:00.0 into 4x mode agpgart: Putting AGP V3 device at 0000:02:00.0 into 4x mode |
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#17 |
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axobeauvi
Join Date: Dec 2003
Location: home
Posts: 14
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I patched the pkg1 driver ,now it all works
will this be included in the next release ? thanks |
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#18 | |
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NVIDIA Corporation
Join Date: Aug 2002
Posts: 3,740
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Yes, this problem will be resolved in future NVIDIA driver releases.
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