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Old 11-24-05, 03:39 AM   #1
waste
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Join Date: Apr 2003
Posts: 6
Default glxinfo says everythings OK, but video card is not recognized

Hey,
I've just got cedega, the latest nvidia drivers and steam/hl2/cs installed. Glxinfo says everything is fine and the OpenGL works (output is below), but when I run steam and hl2 it says my video card is unknown and I can only use Direct3D/DirectX and I cannot seem to change it to OpenGL.

Any input would be greatly appreciated. Thanks,
Bryan.

Code:
[bryan@localhost ~]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, 
GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5700/AGP/SSE2/3DNOW!
OpenGL version string: 2.0.0 NVIDIA 76.76
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_half_float_pixel, GL_ARB_imaging, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, 
GL_ARB_point_parameters, 
    GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, 
    GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, 
GL_ARB_vertex_shader, 
    GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array, 
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, 
GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_object, 
GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, 
GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_rescale_normal, 
GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, 
GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, 
    GL_HP_occlusion_test, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, 
GL_NV_blend_square, 
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, 
    GL_NV_fragment_program_option, GL_NV_half_float, 
GL_NV_light_max_exponent, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, 
GL_NV_point_sprite, 
    GL_NV_primitive_restart, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_texgen_reflection, 
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle, 
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
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Old 11-24-05, 06:18 AM   #2
Lithorus
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Posts: 783
Default Re: glxinfo says everythings OK, but video card is not recognized

You should probably talk to transgaming about this. When running through cedega I would hardly imagine that hl2 can detect the video card proberly, since it doesn't talk directy to the driver, but through cedega. Either way isn't hl2 d3d only?
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Old 11-24-05, 07:35 AM   #3
Thunderbird
 
Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
Default Re: glxinfo says everythings OK, but video card is not recognized

Halflife2 is D3D-only and the non-source versions of halflife1/counterstrike support both D3D and OpenGL. Cedega emulates Direct3D using OpenGL but doesn't know any lowlevel details about your videocard. Very likely steam or halflife2 contains a database of gpu manufacturers and videocards. Normally this information is stored in Direct3D but Cedega can't access this and it likely sets these values to bogus information that's why your card isn't recognized. This shouldn't be a problem.
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