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#1 | |
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Registered User
Join Date: Sep 2004
Posts: 32
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I say mythtv/ivtv as I don't know which is the problem. I upgraded to the newest driver (8174) and whenever I choose "Watch TV" it starts skipping. More precicely it freezes a split second every second or two. The card is a fx5200. I watched top and mythfrontend was eating all the cpu it could (i have a 2.2G).
Now switch back to the old drivers (7676) and its backto using 20-30% cpu. I have done no changes to the config between upgrading/going back. This is the first time I have had problems with the drivers in years cheers to beers. |
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#2 | |
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Registered User
Join Date: Jun 2004
Posts: 23
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I have the same issue when I upgraded my mythtv frontend to 8174. I'm not sure which version of mythtv you have but if it's R5A22 or R5A26, in the tv playback settings, disabling 'opengl vertical sync for timing' reduces my CPU usage to its regular levels (30% for regular XVideo output and 12% for XvMC). I don't notice any quality differences with it disabled. I suspect that fiddling around with nvidia-settings might also be fruitful, since I already have some 'sync to vblank' settings enabled for both OpenGL and XVideo (maybe they conflict if you use openGL for timing?), but I haven't gotten an opportunity to test this. Hope this helps.
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#3 | |
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Registered User
Join Date: Oct 2002
Location: Palo Alto, CA
Posts: 17
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Quote:
Anyone knows what is the cause of this problem? Note for bitter: Can you include "high CPU load" or "poor performance" in the thread title, please? So that it's easier to spot by those with similar problems. Thanks! |
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#4 | |
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Registered User
Join Date: Nov 2005
Posts: 24
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I am also using the newest driver, but have not had any problems with Skipping on a Dual Core Athlon. CPU utilization is pretty low as well.
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#5 | |
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Registered User
Join Date: Oct 2002
Location: Palo Alto, CA
Posts: 17
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Quote:
On my system it was enabled and it experienced high CPU load and stuttering with the new NVidia 8174 driver. I disabled that setting and now it's working fine. |
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#6 | |
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Registered User
Join Date: Mar 2004
Posts: 19
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I've run into the same thing in regards to OpenGL Vsync chewing loads of CPU.
I reverted to 7676 and it is back to working normally and I can still use OGL VSync for my timing method. That's what I get for upgrading something that was already working. |
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