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Old 02-10-06, 07:33 AM   #1
loicm
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Join Date: Feb 2006
Posts: 2
Default [BUG?] LC_NUMERIC affecting GLSL shader assembly code generation

Hi,

think I found a bug on the 1.0-8178 driver. The bug also affects the 1.0-7676 and certainly the precedents. I don't know if maintainers are aware of that, and I post here before sending a email to linux-bugs@nvidia.com.

The locale affects the shader assembly code generation of GLSL shaders.

An application which takes care of the current locale uses the following code to set the appropriate locale :

Code:
#include <locale.h>
[...]
setlocale (LC_ALL, "");
[...]
There is no problems for english users, but with a french locale for example, the LC_NUMERIC variable affects the glibc which will converts 0.56 to 0,56. It seems to affect the assembly code generation since with a very basic fragment shader like that :

Code:
void main (void)
{
    gl_FragColor = vec4 (0.2, 0.3, 0.4, 1.0);
}
and with a fr_FR locale, I receive the following output :

Code:
Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 235:
-- error message --
line 9, column 25:  error: expected '}'
-- internal assembly text --
!!FP1.0
# cgc version 1.3.0001, build date Jul 29 2005 13:26:34
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp30
#program main
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
MOVR  o[COLR], {0,2, 0,3, 0,4, 1};
END
# 1 instructions, 0 R-regs, 0 H-regs
whereas with a C locale, there is no problem.

Regards, Loc Molinari.
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Old 02-10-06, 07:59 AM   #2
zander
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Posts: 3,740
Default Re: [BUG?] LC_NUMERIC affecting GLSL shader assembly code generation

Thank you for your report; this actually is a known problem, please see http://www.nvnews.net/vbulletin/showthread.php?t=56153 for an earlier discussion.
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