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Old 04-06-06, 10:47 PM   #1
bugmage
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Default C++ secutity client side alteration question

Im desinging a UML for a game im working on and Im working on and i have the opertunity to push the physics somewhats clientside, however this means that if they could alter the client code they could cheat. When it comes down to it, how safe is lableing something private. Could the code be decomplied, rewrote, recomplied and used? C++

or is the code set in stone when complied to a .exe

for example someone could swing a weapon, and hit someone in front of them, but if that were server side, and hacked they could swing and hit everyone on the map, and the server wouldent know the difference just send the attack out to everyone elses client
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Old 04-07-06, 09:44 AM   #2
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Default Re: C++ secutity client side alteration question

bump

theirs gotta be a programmer out there somewhere!
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