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#1 | |
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Registered User
Join Date: Jul 2006
Posts: 14
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This could be a silly question, but it's probably worth asking just on the off-chance...
How fast are the glxgears supposed to spin? Last time I remember using the program (some years ago), the gears would spin extremely quickly. But on this system they seem slow - the green gear takes over two seconds to rotate once. Has glxgears changed? Or is there a problem with my setup? The FPS is reported by glxgears as around 4000 FPS. I am using the x86_64 'nvidia' driver (8762) with X.org, TwinView enabled, for an XFX 6600GT on 2.6.17 (but I have always seen the same thing on 2.6.16 and possibly 2.6.12). From /proc/driver/nvidia/registry it appears that NvAGP is set to '3', although I have it set to '0' in my xorg.conf (is this a problem in itself?). Apart from that, graphics seem 'choppy'. Dragging any window around on the desktop is very jumpy. Maybe I am wrong about glxgears but I have a feeling something isn't right with my setup. Thanks for any help, -- Steven Chamberlain steven@pyro.eu.org Last edited by StevenChamberla; 07-30-06 at 08:54 PM. |
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#2 | |
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Registered User
Join Date: Mar 2006
Location: Burpengary, AUS
Posts: 13
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Can't comment on the rest of your query but since Xorg 7.0, the gears in glxgears spin at a specific (slow) speed so that isn't a problem
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#3 |
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Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
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Your monitor can display lets say only 85 frames a second, so most frames aren't displayed. When the frames are taken at a 'bad' moment it can happen that the demo looks slow.
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#4 | |
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Registered User
Join Date: Nov 2005
Posts: 178
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It's a GOTCHA. I had the very same 'issue'. The bloody code was changed in xorg 6.9.0/7.0...
... read my thread here with the why's: http://www.nvnews.net/vbulletin/show...3&postcount=20 Nick |
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#5 |
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Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
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He isn't using the updated glxgears. The updated one requires you to use '-iacknowledgetthatthistoolisnotabenchmark' switch in order to show the fps. He is using good old glxgears and the 'issue' are just the bad sample moments of the frames he sees.
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#6 | |
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NVIDIA Corporation
Join Date: Mar 2005
Posts: 2,487
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Quote:
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