|
|
#1 | |
|
Registered User
Join Date: Feb 2004
Posts: 585
|
Hi there,
Because I would like to play a bit with shaders on my GF460Go powered laptop I decided to give NVEmulate a try - just to see how/wether it works. However when using NVEmulate, the engine I am using bails out with a strange error: Quote:
|
|
|
|
|
|
|
#2 | |
|
Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
|
I'm not sure what the old NVEmulate option for the xconfig file / the old environment variables still do. The NV-CONTROL api which is supported by nvidia-settngs and nvclock can set nvemulate aswell. Though nvidia-settings doesn't support it. You can use beta2 of nvclock (commandline version) to enable it aswell. It can be set to multiple values from geforce3(nv20)/geforce4(nv25) to geforcefx(nv30).
|
|
|
|
|
|
|
#3 |
|
Registered User
Join Date: Feb 2004
Posts: 585
|
How exactly an this be archieved?
I tried it with: ce@cehost:~/nvclock0.8b2> src/nvclock -nvemulate nv30 ce@cehost:~/nvclock0.8b2> src/nvclock -nvemulate=nv30 However still the game engine I am playing with reports at startup: 18.08.2006 11:04:29 com.jme.scene.state.lwjgl.LWJGLShaderObjectsState checkProgramError SCHWERWIEGEND: null lg Clemens |
|
|
|
|
|
#4 | |
|
Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
|
nvclock -l shows the nvcontrol options it supports. It should mention nvemulate in it aswell. Then using nvclock -q nvemulate you can ask what values are supported. The option can be enabled using nvemulate: nvclock -a nvemulate=30
Note that no matter what option you use for enabling nvemulate, check if the opengl renderer string has changed (check glxinfo for it). |
|
|
|
|
|
|
#5 |
|
Registered User
Join Date: Feb 2004
Posts: 585
|
Thanks for the explanation, yes you're right "nvemulate" is listed as option and can be set and queried. When I set it to 30, nvclock tells me it is 30 when I do nclick -q nvemulate.
However my engine still does not work and the renderer string did not change either: Code:
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce4 488 Go/AGP/SSE2 OpenGL version string: 1.5.6 NVIDIA 87.62 |
|
|
|
|
|
#6 | |
|
Registered User
Join Date: Feb 2004
Posts: 585
|
I tried it on my "legacy" system which has a FX5200 built-in and there my demo works "perfectly". It seems nvemulate isn't working correctly :-/
Does anybody have a GF4MX card running and could also try wether it works or not - maybe its a bug in current drivers, could that be? Thanks, lg Clemens |
|
|
|
|
|
|
#7 |
|
NVIDIA Corporation
Join Date: Mar 2005
Posts: 2,487
|
NVEmulate isn't really supported any more, I'm afraid. You could try an older driver.
|
|
|
|
![]() |
| Thread Tools | |
|
|